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authorPaul Lemire <paul.lemire350@gmail.com>2015-07-19 18:17:02 +0200
committerPaul Lemire <paul.lemire@kdab.com>2015-07-29 06:09:04 +0000
commite87187e9a0d6acb18c874ac27fc565bda1d51e6e (patch)
tree7db52a6e93c778f2683c4e9a18455a74960cc7e5 /examples/qt3d/clip-planes-qml/ClipCappingFrameGraph.qml
parentf05c1d69e415187b32bfc419d89cbd38265f9de0 (diff)
clip-planes-qml examples
Demonstrates use of: -StencilOp / StencilTest -StateSet and nested StateSet -ClipPlane -Multiple render passes with different shaders -Use of layers Change-Id: I2d3f87e99e1fdbf9ed22e81838d6cc1744b6b8c1 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/clip-planes-qml/ClipCappingFrameGraph.qml')
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+/****************************************************************************
+**
+** Copyright (C) 2015 Paul Lemire
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+import Qt3D.Renderer 2.0
+
+Viewport {
+ property alias camera: cameraSelector.camera
+
+ CameraSelector {
+ id: cameraSelector
+
+ StateSet {
+ // Enable 3 clipping planes
+ renderStates: [
+ ClipPlane { plane: 0 },
+ ClipPlane { plane: 1 },
+ ClipPlane { plane: 2 },
+ DepthTest { func: DepthTest.LessOrEqual }
+ ]
+
+ // Branch 1
+ LayerFilter {
+ // Render entities with their regular material
+ // Fills depth buffer for entities that are clipped
+ layers: ["content", "visualization"]
+ ClearBuffer {
+ buffers: ClearBuffer.ColorDepthBuffer
+ RenderPassFilter {
+ includes: Annotation { name: "pass"; value: "material" }
+ }
+ }
+ }
+
+ // Branch 2
+ ClearBuffer {
+ // Enable and fill Stencil to later generate caps
+ buffers: ClearBuffer.StencilBuffer
+ StateSet {
+ // Disable depth culling
+ // Incr for back faces
+ // Decr for front faces
+ // No need to output color values
+ renderStates: [
+ StencilTest {
+ front {
+ func: StencilTestSeparate.Always
+ ref: 0; mask: 0
+ }
+ back {
+ func: StencilTestSeparate.Always
+ ref: 0; mask: 0
+ }
+ },
+ StencilOp {
+ front.stencilDepthPass: StencilOpSeparate.Decr
+ back.stencilDepthPass: StencilOpSeparate.Incr
+ },
+ ColorMask { red: false; green: false; blue: false; alpha: false }
+ ]
+
+ LayerFilter {
+ layers: "content"
+ RenderPassFilter {
+ includes: Annotation { name: "pass"; value: "stencilFill"; }
+ }
+ }
+ }
+ }
+ }
+
+ // Branch 3
+ StateSet {
+ // Draw caps using stencil buffer
+ LayerFilter {
+ layers: "caps"
+ RenderPassFilter {
+ includes: Annotation { name: "pass"; value: "capping"; }
+ }
+ }
+
+ // Draw back faces - front faces -> caps
+ renderStates: [
+ StencilTest {
+ front {
+ func: StencilTestSeparate.NotEqual
+ ref: 0; mask: ~0
+ }
+ back {
+ func: StencilTestSeparate.NotEqual
+ ref: 0; mask: ~0
+ }
+ }
+ ]
+ }
+ }
+}
+