diff options
author | Paul Lemire <paul.lemire350@gmail.com> | 2015-07-19 18:17:02 +0200 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2015-07-29 06:09:04 +0000 |
commit | e87187e9a0d6acb18c874ac27fc565bda1d51e6e (patch) | |
tree | 7db52a6e93c778f2683c4e9a18455a74960cc7e5 /examples/qt3d/clip-planes-qml/ClipCappingFrameGraph.qml | |
parent | f05c1d69e415187b32bfc419d89cbd38265f9de0 (diff) |
clip-planes-qml examples
Demonstrates use of:
-StencilOp / StencilTest
-StateSet and nested StateSet
-ClipPlane
-Multiple render passes with different shaders
-Use of layers
Change-Id: I2d3f87e99e1fdbf9ed22e81838d6cc1744b6b8c1
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/clip-planes-qml/ClipCappingFrameGraph.qml')
-rw-r--r-- | examples/qt3d/clip-planes-qml/ClipCappingFrameGraph.qml | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/examples/qt3d/clip-planes-qml/ClipCappingFrameGraph.qml b/examples/qt3d/clip-planes-qml/ClipCappingFrameGraph.qml new file mode 100644 index 000000000..2716fa25b --- /dev/null +++ b/examples/qt3d/clip-planes-qml/ClipCappingFrameGraph.qml @@ -0,0 +1,131 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Paul Lemire +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D 2.0 +import Qt3D.Renderer 2.0 + +Viewport { + property alias camera: cameraSelector.camera + + CameraSelector { + id: cameraSelector + + StateSet { + // Enable 3 clipping planes + renderStates: [ + ClipPlane { plane: 0 }, + ClipPlane { plane: 1 }, + ClipPlane { plane: 2 }, + DepthTest { func: DepthTest.LessOrEqual } + ] + + // Branch 1 + LayerFilter { + // Render entities with their regular material + // Fills depth buffer for entities that are clipped + layers: ["content", "visualization"] + ClearBuffer { + buffers: ClearBuffer.ColorDepthBuffer + RenderPassFilter { + includes: Annotation { name: "pass"; value: "material" } + } + } + } + + // Branch 2 + ClearBuffer { + // Enable and fill Stencil to later generate caps + buffers: ClearBuffer.StencilBuffer + StateSet { + // Disable depth culling + // Incr for back faces + // Decr for front faces + // No need to output color values + renderStates: [ + StencilTest { + front { + func: StencilTestSeparate.Always + ref: 0; mask: 0 + } + back { + func: StencilTestSeparate.Always + ref: 0; mask: 0 + } + }, + StencilOp { + front.stencilDepthPass: StencilOpSeparate.Decr + back.stencilDepthPass: StencilOpSeparate.Incr + }, + ColorMask { red: false; green: false; blue: false; alpha: false } + ] + + LayerFilter { + layers: "content" + RenderPassFilter { + includes: Annotation { name: "pass"; value: "stencilFill"; } + } + } + } + } + } + + // Branch 3 + StateSet { + // Draw caps using stencil buffer + LayerFilter { + layers: "caps" + RenderPassFilter { + includes: Annotation { name: "pass"; value: "capping"; } + } + } + + // Draw back faces - front faces -> caps + renderStates: [ + StencilTest { + front { + func: StencilTestSeparate.NotEqual + ref: 0; mask: ~0 + } + back { + func: StencilTestSeparate.NotEqual + ref: 0; mask: ~0 + } + } + ] + } + } +} + |