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author | Paul Lemire <paul.lemire@kdab.com> | 2015-12-08 09:01:15 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2016-01-14 21:36:00 +0000 |
commit | 4a44b6520ff8add3dd65be6224fd7410e5405939 (patch) | |
tree | 13a5a4a3df1cc3f7059afc7f8f55286f434f26e6 /examples/qt3d/compute-particles/particles.comp | |
parent | 08ad89dde168476c8e7045b84785f26eb8c8bc7a (diff) |
Add a compute shader example
Change-Id: I956b647e2218ad3e604bd9e8260b3ea0a90dc84e
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/compute-particles/particles.comp')
-rw-r--r-- | examples/qt3d/compute-particles/particles.comp | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/examples/qt3d/compute-particles/particles.comp b/examples/qt3d/compute-particles/particles.comp new file mode 100644 index 000000000..7feaf5fdd --- /dev/null +++ b/examples/qt3d/compute-particles/particles.comp @@ -0,0 +1,41 @@ +#version 430 core + +uniform float particleStep; +uniform float finalCollisionFactor; + +layout (local_size_x = 1024) in; + +struct ParticleData +{ + vec3 position; + vec3 direction; + vec3 color; +}; + +// Particles from previouse frame +layout (std430, binding = 0) coherent buffer Particles +{ + ParticleData particles[]; +} data; + +void main(void) +{ + uint globalId = gl_GlobalInvocationID.x; + + // Retrieve current particle from previous frame + ParticleData currentParticle = data.particles[globalId]; + + // New position = old position + distance traveled over step duration + currentParticle.position = currentParticle.position + currentParticle.direction * particleStep; + + // Make acceleration more or less point toward the center of the scene + vec3 acceleration = normalize(vec3(0.0) - currentParticle.position) * finalCollisionFactor; + + // New velocity = old velocity + acceleration over step duration + currentParticle.direction = currentParticle.direction + acceleration * particleStep; + + + + // Save updated particle + data.particles[globalId] = currentParticle; +} |