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author | Wieland Hagen <wieland.hagen@kdab.com> | 2016-02-26 18:21:20 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2016-03-09 13:19:47 +0000 |
commit | a5ee671f47464cc687fab86b868dfc8197e3a3fd (patch) | |
tree | 9b32fe4521ed8fa2436e6b3aeb132801bdb7af84 /examples/qt3d/compute-particles | |
parent | f34ec1fff6c2c62864a86c346e1ecd1364c83293 (diff) |
Some fixes for examples.
Mostly insertion of RenderSurfaceSelector, FrameGraph->RendererSettings,
remove parameter bindings
Change-Id: I182092d43b0842da07e995387c0fe174d45345df
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/compute-particles')
-rw-r--r-- | examples/qt3d/compute-particles/ParticlesScene.qml | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/examples/qt3d/compute-particles/ParticlesScene.qml b/examples/qt3d/compute-particles/ParticlesScene.qml index 29968d59f..0dd04d0a2 100644 --- a/examples/qt3d/compute-particles/ParticlesScene.qml +++ b/examples/qt3d/compute-particles/ParticlesScene.qml @@ -65,10 +65,14 @@ Entity { signal reset() components: [ - FrameGraph { + RenderSettings { ComputeFrameGraph { camera: sceneCamera } + // explicitly set RenderingPolicy to AlwaysRender, as changes in the + // scene won't be reflected in actual Qt scene-graph changes (due to + // GPU compute calls) + renderPolicy: RenderSettings.Always } ] |