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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-03-04 16:05:02 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-03-04 15:21:01 +0000
commitc82207d54c76d8b66be010bfa63e45f9507891fa (patch)
tree8d112e96bc1fa42dbc49907f53d71fa5b893869a /examples/qt3d/cpp_example
parent8bff6813ee2e7a59d27bd8639dc9a6e23287a0c8 (diff)
Move the examples under a qt3d subdir
Modules cannot have their examples in the top-level examples directory because in the pre-built packages all modules' examples are merged together. Change-Id: I80fdbb8f1ec6f3d8fd793e4d856e705000237127 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/cpp_example')
-rw-r--r--examples/qt3d/cpp_example/cpp_example.pro9
-rw-r--r--examples/qt3d/cpp_example/main.cpp162
2 files changed, 171 insertions, 0 deletions
diff --git a/examples/qt3d/cpp_example/cpp_example.pro b/examples/qt3d/cpp_example/cpp_example.pro
new file mode 100644
index 000000000..943f81533
--- /dev/null
+++ b/examples/qt3d/cpp_example/cpp_example.pro
@@ -0,0 +1,9 @@
+TEMPLATE = app
+
+QT += 3dcore 3drenderer 3dinput
+
+include("../exampleresources/exampleresources.pri")
+
+SOURCES += main.cpp
+
+
diff --git a/examples/qt3d/cpp_example/main.cpp b/examples/qt3d/cpp_example/main.cpp
new file mode 100644
index 000000000..df20ba030
--- /dev/null
+++ b/examples/qt3d/cpp_example/main.cpp
@@ -0,0 +1,162 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QGuiApplication>
+
+#include <exampleresources.h>
+
+#include <Qt3DCore/window.h>
+#include <Qt3DCore/qcamera.h>
+#include <Qt3DCore/qentity.h>
+#include <Qt3DCore/qcameralens.h>
+#include <Qt3DCore/qaspectengine.h>
+
+#include <Qt3DInput/QInputAspect>
+
+#include <Qt3DRenderer/qtorusmesh.h>
+#include <Qt3DRenderer/qmesh.h>
+#include <Qt3DRenderer/qtechnique.h>
+#include <Qt3DRenderer/qmaterial.h>
+#include <Qt3DRenderer/qeffect.h>
+#include <Qt3DRenderer/qtexture.h>
+#include <Qt3DRenderer/qrenderpass.h>
+#include <Qt3DRenderer/qsceneloader.h>
+
+#include <Qt3DCore/qtranslatetransform.h>
+#include <Qt3DCore/qmatrixtransform.h>
+#include <Qt3DCore/qrotatetransform.h>
+#include <Qt3DCore/qlookattransform.h>
+#include <Qt3DCore/qtransform.h>
+
+#include <Qt3DRenderer/qcameraselector.h>
+#include <Qt3DRenderer/qrenderpassfilter.h>
+#include <Qt3DRenderer/qtechniquefilter.h>
+#include <Qt3DRenderer/qviewport.h>
+#include <Qt3DRenderer/qrenderaspect.h>
+#include <Qt3DRenderer/qframegraph.h>
+#include <Qt3DRenderer/qclearbuffer.h>
+
+int main(int ac, char **av)
+{
+ QGuiApplication app(ac, av);
+
+ initializeAssetResources("../exampleresources/example-assets.qrb");
+
+ Qt3D::Window view;
+ Qt3D::QAspectEngine engine;
+ engine.registerAspect(new Qt3D::QRenderAspect());
+ Qt3D::QInputAspect *input = new Qt3D::QInputAspect;
+ engine.registerAspect(input);
+ engine.initialize();
+ QVariantMap data;
+ data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
+ data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view));
+ engine.setData(data);
+
+ // Root entity
+ Qt3D::QEntity *rootEntity = new Qt3D::QEntity();
+ rootEntity->setObjectName(QStringLiteral("rootEntity"));
+ // Torus
+ Qt3D::QEntity *torusEntity = new Qt3D::QEntity(rootEntity);
+
+ // Torus shape data
+ Qt3D::QTorusMesh *torus = new Qt3D::QTorusMesh();
+ torus->setRadius(40);
+ torus->setMinorRadius(15);
+
+ torusEntity->addComponent(torus);
+
+ // TorusMesh Transform
+ Qt3D::QTranslateTransform *torusTranslation = new Qt3D::QTranslateTransform();
+ Qt3D::QRotateTransform *torusRotation = new Qt3D::QRotateTransform();
+ Qt3D::QTransform *torusTransforms = new Qt3D::QTransform();
+
+ torusTranslation->setTranslation(QVector3D(-5.0f, 3.5f, 2.0f));
+ torusRotation->setAxis(QVector3D(1, 0, 0));
+ torusRotation->setAngleDeg(35.0f);
+ torusTransforms->addTransform(torusTranslation);
+ torusTransforms->addTransform(torusRotation);
+ torusEntity->addComponent(torusTransforms);
+
+ // Scene file
+ Qt3D::QEntity *sceneEntity = new Qt3D::QEntity(rootEntity);
+ Qt3D::QSceneLoader *scene = new Qt3D::QSceneLoader();
+ scene->setObjectName(QStringLiteral("scene"));
+ Qt3D::QTransform *sceneTransform = new Qt3D::QTransform();
+ Qt3D::QTranslateTransform *sceneTranslateTransform = new Qt3D::QTranslateTransform();
+ sceneTranslateTransform->setDx(2.5);
+ sceneTranslateTransform->setDy(0.5);
+ sceneTranslateTransform->setDz(-10);
+ sceneTransform->addTransform(sceneTranslateTransform);
+ sceneEntity->addComponent(sceneTransform);
+// scene->setSource(":/assets/gltf/wine/wine.json");
+ scene->setSource(QUrl("qrc:/assets/test_scene.dae"));
+ sceneEntity->addComponent(scene);
+
+ // Camera
+ Qt3D::QCamera *cameraEntity = new Qt3D::QCamera(rootEntity);
+ cameraEntity->setObjectName(QStringLiteral("cameraEntity"));
+
+ cameraEntity->lens()->setPerspectiveProjection(60.0f, 16.0f/9.0f, 0.1f, 1000.0f);
+ cameraEntity->setPosition(QVector3D(-5, 0, -20.0f));
+ cameraEntity->setViewCenter(QVector3D(11, 0, 5));
+ cameraEntity->setUpVector(QVector3D(0, 1, 0));
+ input->setCamera(cameraEntity);
+
+ // FrameGraph
+ Qt3D::QFrameGraph *frameGraph = new Qt3D::QFrameGraph();
+ Qt3D::QTechniqueFilter *techniqueFilter = new Qt3D::QTechniqueFilter();
+ Qt3D::QViewport *viewport = new Qt3D::QViewport(techniqueFilter);
+ Qt3D::QClearBuffer *clearBuffer = new Qt3D::QClearBuffer(viewport);
+ Qt3D::QCameraSelector *cameraSelector = new Qt3D::QCameraSelector(clearBuffer);
+ (void) new Qt3D::QRenderPassFilter(cameraSelector);
+
+ // TechiqueFilter and renderPassFilter are not implement yet
+ viewport->setRect(QRectF(0, 0, 1, 1));
+ clearBuffer->setBuffers(Qt3D::QClearBuffer::ColorDepthBuffer);
+ cameraSelector->setCamera(cameraEntity);
+ frameGraph->setActiveFrameGraph(techniqueFilter);
+
+ // Setting the FrameGraph
+ rootEntity->addComponent(frameGraph);
+
+ // Set root object of the scene
+ engine.setRootEntity(rootEntity);
+ // Show window
+ view.show();
+
+ return app.exec();
+}