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authorSean Harmer <sean.harmer@kdab.com>2015-11-09 13:39:50 +0000
committerPaul Lemire <paul.lemire@kdab.com>2015-11-17 19:41:22 +0000
commitd3952b92157f6b56ed08ced5cd491f1f117c64eb (patch)
tree3c321859e12529ddb75a586323c29d3953e9f32c /examples/qt3d/custom-mesh-cpp
parent26a118cfbce29014864f6cdddae66cccb65ffb4f (diff)
Remove QAbstractTransform and friends
New simplified QTransform doesn't need these any longer. We now get a nice reduction in QObject count when dealing with transformations. Change-Id: I8ba8febada4ad1f05728aa848fb5e70a62028040 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/custom-mesh-cpp')
-rw-r--r--examples/qt3d/custom-mesh-cpp/main.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/examples/qt3d/custom-mesh-cpp/main.cpp b/examples/qt3d/custom-mesh-cpp/main.cpp
index ed94f96a5..6b8da8490 100644
--- a/examples/qt3d/custom-mesh-cpp/main.cpp
+++ b/examples/qt3d/custom-mesh-cpp/main.cpp
@@ -41,10 +41,6 @@
#include <Qt3DCore/QCamera>
#include <Qt3DCore/QCameraLens>
#include <Qt3DCore/QTransform>
-#include <Qt3DCore/QLookAtTransform>
-#include <Qt3DCore/QScaleTransform>
-#include <Qt3DCore/QRotateTransform>
-#include <Qt3DCore/QTranslateTransform>
#include <Qt3DCore/QAspectEngine>
#include <Qt3DInput/QInputAspect>