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authorPaul Lemire <paul.lemire@kdab.com>2015-08-26 21:05:28 +0200
committerPaul Lemire <paul.lemire@kdab.com>2015-10-14 13:26:44 +0000
commitd951f716667c4179148c3cd7f394b5a84cb2f45a (patch)
treebe382207a18b79d88040c9c2f24e3a8c4f4ae5cb /examples/qt3d/custom-mesh-qml
parent2633b889091aa9b5368463f81611314bf5a95637 (diff)
custom-mesh-qml: example
Create a Mesh with buffers from QML with JS typed arrays Change-Id: I7f774b311c944a5ef2e2174b0699c430758559f1 Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'examples/qt3d/custom-mesh-qml')
-rw-r--r--examples/qt3d/custom-mesh-qml/custom-mesh-qml.pro11
-rw-r--r--examples/qt3d/custom-mesh-qml/custom-mesh-qml.qrc5
-rw-r--r--examples/qt3d/custom-mesh-qml/main.cpp63
-rw-r--r--examples/qt3d/custom-mesh-qml/main.qml232
4 files changed, 311 insertions, 0 deletions
diff --git a/examples/qt3d/custom-mesh-qml/custom-mesh-qml.pro b/examples/qt3d/custom-mesh-qml/custom-mesh-qml.pro
new file mode 100644
index 000000000..f87c7b1da
--- /dev/null
+++ b/examples/qt3d/custom-mesh-qml/custom-mesh-qml.pro
@@ -0,0 +1,11 @@
+!include( ../examples.pri ) {
+ error( "Couldn't find the examples.pri file!" )
+}
+
+QT += 3dcore 3drenderer 3dinput 3dquick quick
+
+SOURCES += \
+ main.cpp
+
+RESOURCES += \
+ custom-mesh-qml.qrc
diff --git a/examples/qt3d/custom-mesh-qml/custom-mesh-qml.qrc b/examples/qt3d/custom-mesh-qml/custom-mesh-qml.qrc
new file mode 100644
index 000000000..5f6483ac3
--- /dev/null
+++ b/examples/qt3d/custom-mesh-qml/custom-mesh-qml.qrc
@@ -0,0 +1,5 @@
+<RCC>
+ <qresource prefix="/">
+ <file>main.qml</file>
+ </qresource>
+</RCC>
diff --git a/examples/qt3d/custom-mesh-qml/main.cpp b/examples/qt3d/custom-mesh-qml/main.cpp
new file mode 100644
index 000000000..e8d7a8565
--- /dev/null
+++ b/examples/qt3d/custom-mesh-qml/main.cpp
@@ -0,0 +1,63 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <window.h>
+#include <Qt3DRenderer/qrenderaspect.h>
+#include <Qt3DInput/QInputAspect>
+#include <Qt3DQuick/QQmlAspectEngine>
+
+#include <QGuiApplication>
+
+int main(int argc, char* argv[])
+{
+ QGuiApplication app(argc, argv);
+
+ Window view;
+ Qt3DCore::Quick::QQmlAspectEngine engine;
+
+ engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect());
+ engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect());
+ engine.aspectEngine()->initialize();
+ QVariantMap data;
+ data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view)));
+ data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view));
+ engine.aspectEngine()->setData(data);
+ engine.setSource(QUrl("qrc:/main.qml"));
+
+ view.show();
+
+ return app.exec();
+}
diff --git a/examples/qt3d/custom-mesh-qml/main.qml b/examples/qt3d/custom-mesh-qml/main.qml
new file mode 100644
index 000000000..94f79c365
--- /dev/null
+++ b/examples/qt3d/custom-mesh-qml/main.qml
@@ -0,0 +1,232 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+import Qt3D.Renderer 2.0
+import QtQuick 2.2 as QQ2
+
+Entity {
+ id: sceneRoot
+
+ Camera {
+ id: camera
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ aspectRatio: 16/9
+ nearPlane : 0.1
+ farPlane : 1000.0
+ position: Qt.vector3d( 0.0, 0.0, -40.0 )
+ upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
+ viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
+ }
+
+ Configuration {
+ controlledCamera: camera
+ }
+
+ components: [
+ FrameGraph {
+ activeFrameGraph: ForwardRenderer {
+ clearColor: Qt.rgba(0.5, 0.5, 1, 1)
+ camera: camera
+ }
+ }
+ ]
+
+ PerVertexColorMaterial {
+ id: material
+ }
+
+ function buildVertexBufferData()
+ {
+ // Vertices
+ var v0 = Qt.vector3d(-1.0, 0.0, -1.0)
+ var v1 = Qt.vector3d(1.0, 0.0, -1.0)
+ var v2 = Qt.vector3d(0.0, 1.0, 0.0)
+ var v3 = Qt.vector3d(0.0, 0.0, 1.0)
+
+ // Face Normals
+ function normal(v0, v1, v2) {
+ return v1.minus(v0).crossProduct(v2.minus(v0)).normalized();
+ }
+ var n023 = normal(v0, v2, v3)
+ var n012 = normal(v0, v1, v2)
+ var n310 = normal(v3, v1, v0)
+ var n132 = normal(v1, v3, v2)
+
+ // Vector normals
+ var n0 = n023.plus(n012).plus(n310).normalized()
+ var n1 = n132.plus(n012).plus(n310).normalized()
+ var n2 = n132.plus(n012).plus(n023).normalized()
+ var n3 = n132.plus(n310).plus(n023).normalized()
+
+ // Colors
+ var red = Qt.vector3d(1.0, 0.0, 0.0)
+ var green = Qt.vector3d(0.0, 1.0, 0.0)
+ var blue = Qt.vector3d(0.0, 0.0, 1.0)
+ var white = Qt.vector3d(1.0, 1.0, 1.0)
+
+ var vertices = [
+ v0, n0, red,
+ v1, n1, blue,
+ v2, n2, green,
+ v3, n3, white
+ ]
+
+ var vertexArray = new Float32Array(4 * (3 + 3 + 3));
+ var i = 0;
+
+ vertices.forEach(function(vec3) {
+ vertexArray[i++] = vec3.x;
+ vertexArray[i++] = vec3.y;
+ vertexArray[i++] = vec3.z;
+ });
+
+ return vertexArray;
+ }
+
+ function buildIndexBufferData()
+ {
+ var indexArray = new Uint16Array(12);
+
+ // Front
+ indexArray[0] = 0;
+ indexArray[1] = 1;
+ indexArray[2] = 2;
+ // Bottom
+ indexArray[3] = 3;
+ indexArray[4] = 1;
+ indexArray[5] = 0;
+ // Left
+ indexArray[6] = 0;
+ indexArray[7] = 2;
+ indexArray[8] = 3;
+ // Right
+ indexArray[9] = 1;
+ indexArray[10] = 3;
+ indexArray[11] = 2;
+
+ return indexArray;
+ }
+
+ GeometryRenderer {
+ id: customMesh
+ instanceCount: 1
+ baseVertex: 0
+ baseInstance: 0
+ primitiveType: GeometryRenderer.Triangles
+ Buffer {
+ id: vertexBuffer
+ type: Buffer.VertexBuffer
+ data: buildVertexBufferData()
+ }
+
+ Buffer {
+ id: indexBuffer
+ type: Buffer.IndexBuffer
+ data: buildIndexBufferData()
+ }
+ geometry: Geometry {
+ Attribute {
+ attributeType: Attribute.VertexAttribute
+ dataType: Attribute.Float
+ dataSize: 3
+ byteOffset: 0
+ byteStride: 9 * 4
+ count: 4
+ name: defaultPositionAttributeName()
+ buffer: vertexBuffer
+ }
+
+ Attribute {
+ attributeType: Attribute.VertexAttribute
+ dataType: Attribute.Float
+ dataSize: 3
+ byteOffset: 3 * 4
+ byteStride: 9 * 4
+ count: 4
+ name: defaultNormalAttributeName()
+ buffer: vertexBuffer
+ }
+
+ Attribute {
+ attributeType: Attribute.VertexAttribute
+ dataType: Attribute.Float
+ dataSize: 3
+ byteOffset: 6 * 4
+ byteStride: 9 * 4
+ count: 4
+ name: defaultColorAttributeName()
+ buffer: vertexBuffer
+ }
+
+ Attribute {
+ attributeType: Attribute.IndexAttribute
+ dataType: Attribute.UnsignedShort
+ dataSize: 1
+ byteOffset: 0
+ byteStride: 0
+ count: 12
+ buffer: indexBuffer
+ }
+ }
+ }
+
+ Transform {
+ id: meshTransform
+ Scale { scale: 10 }
+ Rotate {
+ id: meshRotation
+ axis: Qt.vector3d(0, 1, 0)
+ }
+ }
+
+ QQ2.NumberAnimation {
+ target: meshRotation
+ property: "angle"
+ duration: 10000
+ from: 0
+ to: 360
+
+ loops: QQ2.Animation.Infinite
+ running: true
+ }
+
+ Entity {
+ id: sphereEntity
+ components: [ customMesh, material, meshTransform ]
+ }
+}