diff options
author | Paul Lemire <paul.lemire@kdab.com> | 2015-08-26 21:05:28 +0200 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2015-10-14 13:26:44 +0000 |
commit | d951f716667c4179148c3cd7f394b5a84cb2f45a (patch) | |
tree | be382207a18b79d88040c9c2f24e3a8c4f4ae5cb /examples/qt3d/custom-mesh-qml | |
parent | 2633b889091aa9b5368463f81611314bf5a95637 (diff) |
custom-mesh-qml: example
Create a Mesh with buffers from QML with JS typed arrays
Change-Id: I7f774b311c944a5ef2e2174b0699c430758559f1
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
Diffstat (limited to 'examples/qt3d/custom-mesh-qml')
-rw-r--r-- | examples/qt3d/custom-mesh-qml/custom-mesh-qml.pro | 11 | ||||
-rw-r--r-- | examples/qt3d/custom-mesh-qml/custom-mesh-qml.qrc | 5 | ||||
-rw-r--r-- | examples/qt3d/custom-mesh-qml/main.cpp | 63 | ||||
-rw-r--r-- | examples/qt3d/custom-mesh-qml/main.qml | 232 |
4 files changed, 311 insertions, 0 deletions
diff --git a/examples/qt3d/custom-mesh-qml/custom-mesh-qml.pro b/examples/qt3d/custom-mesh-qml/custom-mesh-qml.pro new file mode 100644 index 000000000..f87c7b1da --- /dev/null +++ b/examples/qt3d/custom-mesh-qml/custom-mesh-qml.pro @@ -0,0 +1,11 @@ +!include( ../examples.pri ) { + error( "Couldn't find the examples.pri file!" ) +} + +QT += 3dcore 3drenderer 3dinput 3dquick quick + +SOURCES += \ + main.cpp + +RESOURCES += \ + custom-mesh-qml.qrc diff --git a/examples/qt3d/custom-mesh-qml/custom-mesh-qml.qrc b/examples/qt3d/custom-mesh-qml/custom-mesh-qml.qrc new file mode 100644 index 000000000..5f6483ac3 --- /dev/null +++ b/examples/qt3d/custom-mesh-qml/custom-mesh-qml.qrc @@ -0,0 +1,5 @@ +<RCC> + <qresource prefix="/"> + <file>main.qml</file> + </qresource> +</RCC> diff --git a/examples/qt3d/custom-mesh-qml/main.cpp b/examples/qt3d/custom-mesh-qml/main.cpp new file mode 100644 index 000000000..e8d7a8565 --- /dev/null +++ b/examples/qt3d/custom-mesh-qml/main.cpp @@ -0,0 +1,63 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <window.h> +#include <Qt3DRenderer/qrenderaspect.h> +#include <Qt3DInput/QInputAspect> +#include <Qt3DQuick/QQmlAspectEngine> + +#include <QGuiApplication> + +int main(int argc, char* argv[]) +{ + QGuiApplication app(argc, argv); + + Window view; + Qt3DCore::Quick::QQmlAspectEngine engine; + + engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect()); + engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect()); + engine.aspectEngine()->initialize(); + QVariantMap data; + data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(&view))); + data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view)); + engine.aspectEngine()->setData(data); + engine.setSource(QUrl("qrc:/main.qml")); + + view.show(); + + return app.exec(); +} diff --git a/examples/qt3d/custom-mesh-qml/main.qml b/examples/qt3d/custom-mesh-qml/main.qml new file mode 100644 index 000000000..94f79c365 --- /dev/null +++ b/examples/qt3d/custom-mesh-qml/main.qml @@ -0,0 +1,232 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D 2.0 +import Qt3D.Renderer 2.0 +import QtQuick 2.2 as QQ2 + +Entity { + id: sceneRoot + + Camera { + id: camera + projectionType: CameraLens.PerspectiveProjection + fieldOfView: 45 + aspectRatio: 16/9 + nearPlane : 0.1 + farPlane : 1000.0 + position: Qt.vector3d( 0.0, 0.0, -40.0 ) + upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) + viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) + } + + Configuration { + controlledCamera: camera + } + + components: [ + FrameGraph { + activeFrameGraph: ForwardRenderer { + clearColor: Qt.rgba(0.5, 0.5, 1, 1) + camera: camera + } + } + ] + + PerVertexColorMaterial { + id: material + } + + function buildVertexBufferData() + { + // Vertices + var v0 = Qt.vector3d(-1.0, 0.0, -1.0) + var v1 = Qt.vector3d(1.0, 0.0, -1.0) + var v2 = Qt.vector3d(0.0, 1.0, 0.0) + var v3 = Qt.vector3d(0.0, 0.0, 1.0) + + // Face Normals + function normal(v0, v1, v2) { + return v1.minus(v0).crossProduct(v2.minus(v0)).normalized(); + } + var n023 = normal(v0, v2, v3) + var n012 = normal(v0, v1, v2) + var n310 = normal(v3, v1, v0) + var n132 = normal(v1, v3, v2) + + // Vector normals + var n0 = n023.plus(n012).plus(n310).normalized() + var n1 = n132.plus(n012).plus(n310).normalized() + var n2 = n132.plus(n012).plus(n023).normalized() + var n3 = n132.plus(n310).plus(n023).normalized() + + // Colors + var red = Qt.vector3d(1.0, 0.0, 0.0) + var green = Qt.vector3d(0.0, 1.0, 0.0) + var blue = Qt.vector3d(0.0, 0.0, 1.0) + var white = Qt.vector3d(1.0, 1.0, 1.0) + + var vertices = [ + v0, n0, red, + v1, n1, blue, + v2, n2, green, + v3, n3, white + ] + + var vertexArray = new Float32Array(4 * (3 + 3 + 3)); + var i = 0; + + vertices.forEach(function(vec3) { + vertexArray[i++] = vec3.x; + vertexArray[i++] = vec3.y; + vertexArray[i++] = vec3.z; + }); + + return vertexArray; + } + + function buildIndexBufferData() + { + var indexArray = new Uint16Array(12); + + // Front + indexArray[0] = 0; + indexArray[1] = 1; + indexArray[2] = 2; + // Bottom + indexArray[3] = 3; + indexArray[4] = 1; + indexArray[5] = 0; + // Left + indexArray[6] = 0; + indexArray[7] = 2; + indexArray[8] = 3; + // Right + indexArray[9] = 1; + indexArray[10] = 3; + indexArray[11] = 2; + + return indexArray; + } + + GeometryRenderer { + id: customMesh + instanceCount: 1 + baseVertex: 0 + baseInstance: 0 + primitiveType: GeometryRenderer.Triangles + Buffer { + id: vertexBuffer + type: Buffer.VertexBuffer + data: buildVertexBufferData() + } + + Buffer { + id: indexBuffer + type: Buffer.IndexBuffer + data: buildIndexBufferData() + } + geometry: Geometry { + Attribute { + attributeType: Attribute.VertexAttribute + dataType: Attribute.Float + dataSize: 3 + byteOffset: 0 + byteStride: 9 * 4 + count: 4 + name: defaultPositionAttributeName() + buffer: vertexBuffer + } + + Attribute { + attributeType: Attribute.VertexAttribute + dataType: Attribute.Float + dataSize: 3 + byteOffset: 3 * 4 + byteStride: 9 * 4 + count: 4 + name: defaultNormalAttributeName() + buffer: vertexBuffer + } + + Attribute { + attributeType: Attribute.VertexAttribute + dataType: Attribute.Float + dataSize: 3 + byteOffset: 6 * 4 + byteStride: 9 * 4 + count: 4 + name: defaultColorAttributeName() + buffer: vertexBuffer + } + + Attribute { + attributeType: Attribute.IndexAttribute + dataType: Attribute.UnsignedShort + dataSize: 1 + byteOffset: 0 + byteStride: 0 + count: 12 + buffer: indexBuffer + } + } + } + + Transform { + id: meshTransform + Scale { scale: 10 } + Rotate { + id: meshRotation + axis: Qt.vector3d(0, 1, 0) + } + } + + QQ2.NumberAnimation { + target: meshRotation + property: "angle" + duration: 10000 + from: 0 + to: 360 + + loops: QQ2.Animation.Infinite + running: true + } + + Entity { + id: sphereEntity + components: [ customMesh, material, meshTransform ] + } +} |