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author | Sean Harmer <sean.harmer@kdab.com> | 2015-08-31 15:14:17 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2015-10-13 07:15:15 +0000 |
commit | af40840eedf35404ba4b39e890c158e2328ff6ec (patch) | |
tree | ce4ac1f925c34b56704c99bd332e0436e68dbecc /examples/qt3d/deferred-renderer-cpp/gbuffer.cpp | |
parent | 0269afd106da5d4d999585b3bdb1332a2c01af12 (diff) |
Move Render aspect into the Qt3DRender namespace
Updated examples and tests accordingly.
Change-Id: I8848a88472de2302aa072fa11f21ea934672b7e6
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/deferred-renderer-cpp/gbuffer.cpp')
-rw-r--r-- | examples/qt3d/deferred-renderer-cpp/gbuffer.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/examples/qt3d/deferred-renderer-cpp/gbuffer.cpp b/examples/qt3d/deferred-renderer-cpp/gbuffer.cpp index a05adfc72..ab59cf692 100644 --- a/examples/qt3d/deferred-renderer-cpp/gbuffer.cpp +++ b/examples/qt3d/deferred-renderer-cpp/gbuffer.cpp @@ -37,20 +37,20 @@ #include "gbuffer.h" GBuffer::GBuffer(Qt3D::QNode *parent) - : Qt3D::QRenderTarget(parent) + : Qt3DRender::QRenderTarget(parent) { - const Qt3D::QAbstractTextureProvider::TextureFormat formats[AttachmentsCount] = { - Qt3D::QAbstractTextureProvider::RGBA32F, - Qt3D::QAbstractTextureProvider::RGB32F, - Qt3D::QAbstractTextureProvider::RGB16F, - Qt3D::QAbstractTextureProvider::D32F + const Qt3DRender::QAbstractTextureProvider::TextureFormat formats[AttachmentsCount] = { + Qt3DRender::QAbstractTextureProvider::RGBA32F, + Qt3DRender::QAbstractTextureProvider::RGB32F, + Qt3DRender::QAbstractTextureProvider::RGB16F, + Qt3DRender::QAbstractTextureProvider::D32F }; - const Qt3D::QRenderAttachment::RenderAttachmentType attachmentTypes[AttachmentsCount] = { - Qt3D::QRenderAttachment::ColorAttachment0, - Qt3D::QRenderAttachment::ColorAttachment1, - Qt3D::QRenderAttachment::ColorAttachment2, - Qt3D::QRenderAttachment::DepthAttachment + const Qt3DRender::QRenderAttachment::RenderAttachmentType attachmentTypes[AttachmentsCount] = { + Qt3DRender::QRenderAttachment::ColorAttachment0, + Qt3DRender::QRenderAttachment::ColorAttachment1, + Qt3DRender::QRenderAttachment::ColorAttachment2, + Qt3DRender::QRenderAttachment::DepthAttachment }; const QString attachmentNames[AttachmentsCount] = { @@ -61,16 +61,16 @@ GBuffer::GBuffer(Qt3D::QNode *parent) }; for (int i = 0; i < AttachmentsCount; i++) { - Qt3D::QRenderAttachment *attachment = new Qt3D::QRenderAttachment(this); + Qt3DRender::QRenderAttachment *attachment = new Qt3DRender::QRenderAttachment(this); - m_textures[i] = new Qt3D::QTexture2D(); + m_textures[i] = new Qt3DRender::QTexture2D(); m_textures[i]->setFormat(formats[i]); m_textures[i]->setWidth(1024); m_textures[i]->setHeight(1024); m_textures[i]->setGenerateMipMaps(false); - m_textures[i]->setWrapMode(Qt3D::QTextureWrapMode(Qt3D::QTextureWrapMode::ClampToEdge)); - m_textures[i]->setMinificationFilter(Qt3D::QAbstractTextureProvider::Linear); - m_textures[i]->setMagnificationFilter(Qt3D::QAbstractTextureProvider::Linear); + m_textures[i]->setWrapMode(Qt3DRender::QTextureWrapMode(Qt3DRender::QTextureWrapMode::ClampToEdge)); + m_textures[i]->setMinificationFilter(Qt3DRender::QAbstractTextureProvider::Linear); + m_textures[i]->setMagnificationFilter(Qt3DRender::QAbstractTextureProvider::Linear); attachment->setTexture(m_textures[i]); attachment->setType(attachmentTypes[i]); @@ -80,22 +80,22 @@ GBuffer::GBuffer(Qt3D::QNode *parent) } } -Qt3D::QAbstractTextureProvider *GBuffer::colorTexture() const +Qt3DRender::QAbstractTextureProvider *GBuffer::colorTexture() const { return m_textures[Color]; } -Qt3D::QAbstractTextureProvider *GBuffer::positionTexture() const +Qt3DRender::QAbstractTextureProvider *GBuffer::positionTexture() const { return m_textures[Position]; } -Qt3D::QAbstractTextureProvider *GBuffer::normalTexture() const +Qt3DRender::QAbstractTextureProvider *GBuffer::normalTexture() const { return m_textures[Normal]; } -Qt3D::QAbstractTextureProvider *GBuffer::depthTexture() const +Qt3DRender::QAbstractTextureProvider *GBuffer::depthTexture() const { return m_textures[Depth]; } |