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authorSean Harmer <sean.harmer@kdab.com>2015-08-31 15:14:17 +0100
committerSean Harmer <sean.harmer@kdab.com>2015-10-13 07:15:15 +0000
commitaf40840eedf35404ba4b39e890c158e2328ff6ec (patch)
treece4ac1f925c34b56704c99bd332e0436e68dbecc /examples/qt3d/deferred-renderer-cpp/gbuffer.cpp
parent0269afd106da5d4d999585b3bdb1332a2c01af12 (diff)
Move Render aspect into the Qt3DRender namespace
Updated examples and tests accordingly. Change-Id: I8848a88472de2302aa072fa11f21ea934672b7e6 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/deferred-renderer-cpp/gbuffer.cpp')
-rw-r--r--examples/qt3d/deferred-renderer-cpp/gbuffer.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/examples/qt3d/deferred-renderer-cpp/gbuffer.cpp b/examples/qt3d/deferred-renderer-cpp/gbuffer.cpp
index a05adfc72..ab59cf692 100644
--- a/examples/qt3d/deferred-renderer-cpp/gbuffer.cpp
+++ b/examples/qt3d/deferred-renderer-cpp/gbuffer.cpp
@@ -37,20 +37,20 @@
#include "gbuffer.h"
GBuffer::GBuffer(Qt3D::QNode *parent)
- : Qt3D::QRenderTarget(parent)
+ : Qt3DRender::QRenderTarget(parent)
{
- const Qt3D::QAbstractTextureProvider::TextureFormat formats[AttachmentsCount] = {
- Qt3D::QAbstractTextureProvider::RGBA32F,
- Qt3D::QAbstractTextureProvider::RGB32F,
- Qt3D::QAbstractTextureProvider::RGB16F,
- Qt3D::QAbstractTextureProvider::D32F
+ const Qt3DRender::QAbstractTextureProvider::TextureFormat formats[AttachmentsCount] = {
+ Qt3DRender::QAbstractTextureProvider::RGBA32F,
+ Qt3DRender::QAbstractTextureProvider::RGB32F,
+ Qt3DRender::QAbstractTextureProvider::RGB16F,
+ Qt3DRender::QAbstractTextureProvider::D32F
};
- const Qt3D::QRenderAttachment::RenderAttachmentType attachmentTypes[AttachmentsCount] = {
- Qt3D::QRenderAttachment::ColorAttachment0,
- Qt3D::QRenderAttachment::ColorAttachment1,
- Qt3D::QRenderAttachment::ColorAttachment2,
- Qt3D::QRenderAttachment::DepthAttachment
+ const Qt3DRender::QRenderAttachment::RenderAttachmentType attachmentTypes[AttachmentsCount] = {
+ Qt3DRender::QRenderAttachment::ColorAttachment0,
+ Qt3DRender::QRenderAttachment::ColorAttachment1,
+ Qt3DRender::QRenderAttachment::ColorAttachment2,
+ Qt3DRender::QRenderAttachment::DepthAttachment
};
const QString attachmentNames[AttachmentsCount] = {
@@ -61,16 +61,16 @@ GBuffer::GBuffer(Qt3D::QNode *parent)
};
for (int i = 0; i < AttachmentsCount; i++) {
- Qt3D::QRenderAttachment *attachment = new Qt3D::QRenderAttachment(this);
+ Qt3DRender::QRenderAttachment *attachment = new Qt3DRender::QRenderAttachment(this);
- m_textures[i] = new Qt3D::QTexture2D();
+ m_textures[i] = new Qt3DRender::QTexture2D();
m_textures[i]->setFormat(formats[i]);
m_textures[i]->setWidth(1024);
m_textures[i]->setHeight(1024);
m_textures[i]->setGenerateMipMaps(false);
- m_textures[i]->setWrapMode(Qt3D::QTextureWrapMode(Qt3D::QTextureWrapMode::ClampToEdge));
- m_textures[i]->setMinificationFilter(Qt3D::QAbstractTextureProvider::Linear);
- m_textures[i]->setMagnificationFilter(Qt3D::QAbstractTextureProvider::Linear);
+ m_textures[i]->setWrapMode(Qt3DRender::QTextureWrapMode(Qt3DRender::QTextureWrapMode::ClampToEdge));
+ m_textures[i]->setMinificationFilter(Qt3DRender::QAbstractTextureProvider::Linear);
+ m_textures[i]->setMagnificationFilter(Qt3DRender::QAbstractTextureProvider::Linear);
attachment->setTexture(m_textures[i]);
attachment->setType(attachmentTypes[i]);
@@ -80,22 +80,22 @@ GBuffer::GBuffer(Qt3D::QNode *parent)
}
}
-Qt3D::QAbstractTextureProvider *GBuffer::colorTexture() const
+Qt3DRender::QAbstractTextureProvider *GBuffer::colorTexture() const
{
return m_textures[Color];
}
-Qt3D::QAbstractTextureProvider *GBuffer::positionTexture() const
+Qt3DRender::QAbstractTextureProvider *GBuffer::positionTexture() const
{
return m_textures[Position];
}
-Qt3D::QAbstractTextureProvider *GBuffer::normalTexture() const
+Qt3DRender::QAbstractTextureProvider *GBuffer::normalTexture() const
{
return m_textures[Normal];
}
-Qt3D::QAbstractTextureProvider *GBuffer::depthTexture() const
+Qt3DRender::QAbstractTextureProvider *GBuffer::depthTexture() const
{
return m_textures[Depth];
}