diff options
author | Sean Harmer <sean.harmer@kdab.com> | 2015-08-31 15:14:17 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2015-10-13 07:15:15 +0000 |
commit | af40840eedf35404ba4b39e890c158e2328ff6ec (patch) | |
tree | ce4ac1f925c34b56704c99bd332e0436e68dbecc /examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp | |
parent | 0269afd106da5d4d999585b3bdb1332a2c01af12 (diff) |
Move Render aspect into the Qt3DRender namespace
Updated examples and tests accordingly.
Change-Id: I8848a88472de2302aa072fa11f21ea934672b7e6
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp')
-rw-r--r-- | examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp b/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp index 98eb677ed..a4c208905 100644 --- a/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp +++ b/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp @@ -41,39 +41,39 @@ #include <QUrl> SceneEffect::SceneEffect(Qt3D::QNode *parent) - : Qt3D::QEffect(parent) - , m_gl3Technique(new Qt3D::QTechnique()) - , m_gl2Technique(new Qt3D::QTechnique()) - , m_gl2Pass(new Qt3D::QRenderPass()) - , m_gl3Pass(new Qt3D::QRenderPass()) - , m_passCriterion(new Qt3D::QAnnotation(this)) + : Qt3DRender::QEffect(parent) + , m_gl3Technique(new Qt3DRender::QTechnique()) + , m_gl2Technique(new Qt3DRender::QTechnique()) + , m_gl2Pass(new Qt3DRender::QRenderPass()) + , m_gl3Pass(new Qt3DRender::QRenderPass()) + , m_passCriterion(new Qt3DRender::QAnnotation(this)) { - m_gl3Technique->openGLFilter()->setProfile(Qt3D::QOpenGLFilter::None); - m_gl3Technique->openGLFilter()->setApi(Qt3D::QOpenGLFilter::Desktop); + m_gl3Technique->openGLFilter()->setProfile(Qt3DRender::QOpenGLFilter::None); + m_gl3Technique->openGLFilter()->setApi(Qt3DRender::QOpenGLFilter::Desktop); m_gl3Technique->openGLFilter()->setMajorVersion(3); m_gl3Technique->openGLFilter()->setMinorVersion(3); - m_gl2Technique->openGLFilter()->setApi(Qt3D::QOpenGLFilter::Desktop); + m_gl2Technique->openGLFilter()->setApi(Qt3DRender::QOpenGLFilter::Desktop); m_gl2Technique->openGLFilter()->setMajorVersion(2); m_gl2Technique->openGLFilter()->setMinorVersion(0); - m_gl2Technique->openGLFilter()->setProfile(Qt3D::QOpenGLFilter::None); + m_gl2Technique->openGLFilter()->setProfile(Qt3DRender::QOpenGLFilter::None); m_passCriterion->setName(QStringLiteral("pass")); m_passCriterion->setValue(QStringLiteral("geometry")); - Qt3D::QShaderProgram *gl3Shader = new Qt3D::QShaderProgram(); - gl3Shader->setVertexShaderCode(Qt3D::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl3.vert")))); - gl3Shader->setFragmentShaderCode(Qt3D::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl3.frag")))); + Qt3DRender::QShaderProgram *gl3Shader = new Qt3DRender::QShaderProgram(); + gl3Shader->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl3.vert")))); + gl3Shader->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl3.frag")))); m_gl3Pass->addAnnotation(m_passCriterion); m_gl3Pass->setShaderProgram(gl3Shader); m_gl3Technique->addPass(m_gl3Pass); - Qt3D::QShaderProgram *gl2Shader = new Qt3D::QShaderProgram(); - gl2Shader->setVertexShaderCode(Qt3D::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl2.vert")))); - gl2Shader->setFragmentShaderCode(Qt3D::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl2.frag")))); + Qt3DRender::QShaderProgram *gl2Shader = new Qt3DRender::QShaderProgram(); + gl2Shader->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl2.vert")))); + gl2Shader->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl2.frag")))); m_gl2Pass->addAnnotation(m_passCriterion); m_gl2Pass->setShaderProgram(gl2Shader); @@ -83,7 +83,7 @@ SceneEffect::SceneEffect(Qt3D::QNode *parent) addTechnique(m_gl2Technique); } -QList<Qt3D::QAnnotation *> SceneEffect::passCriteria() const +QList<Qt3DRender::QAnnotation *> SceneEffect::passCriteria() const { - return QList<Qt3D::QAnnotation *>() << m_passCriterion; + return QList<Qt3DRender::QAnnotation *>() << m_passCriterion; } |