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authorSean Harmer <sean.harmer@kdab.com>2015-08-31 15:14:17 +0100
committerSean Harmer <sean.harmer@kdab.com>2015-10-13 07:15:15 +0000
commitaf40840eedf35404ba4b39e890c158e2328ff6ec (patch)
treece4ac1f925c34b56704c99bd332e0436e68dbecc /examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp
parent0269afd106da5d4d999585b3bdb1332a2c01af12 (diff)
Move Render aspect into the Qt3DRender namespace
Updated examples and tests accordingly. Change-Id: I8848a88472de2302aa072fa11f21ea934672b7e6 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp')
-rw-r--r--examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp b/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp
index 98eb677ed..a4c208905 100644
--- a/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp
+++ b/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp
@@ -41,39 +41,39 @@
#include <QUrl>
SceneEffect::SceneEffect(Qt3D::QNode *parent)
- : Qt3D::QEffect(parent)
- , m_gl3Technique(new Qt3D::QTechnique())
- , m_gl2Technique(new Qt3D::QTechnique())
- , m_gl2Pass(new Qt3D::QRenderPass())
- , m_gl3Pass(new Qt3D::QRenderPass())
- , m_passCriterion(new Qt3D::QAnnotation(this))
+ : Qt3DRender::QEffect(parent)
+ , m_gl3Technique(new Qt3DRender::QTechnique())
+ , m_gl2Technique(new Qt3DRender::QTechnique())
+ , m_gl2Pass(new Qt3DRender::QRenderPass())
+ , m_gl3Pass(new Qt3DRender::QRenderPass())
+ , m_passCriterion(new Qt3DRender::QAnnotation(this))
{
- m_gl3Technique->openGLFilter()->setProfile(Qt3D::QOpenGLFilter::None);
- m_gl3Technique->openGLFilter()->setApi(Qt3D::QOpenGLFilter::Desktop);
+ m_gl3Technique->openGLFilter()->setProfile(Qt3DRender::QOpenGLFilter::None);
+ m_gl3Technique->openGLFilter()->setApi(Qt3DRender::QOpenGLFilter::Desktop);
m_gl3Technique->openGLFilter()->setMajorVersion(3);
m_gl3Technique->openGLFilter()->setMinorVersion(3);
- m_gl2Technique->openGLFilter()->setApi(Qt3D::QOpenGLFilter::Desktop);
+ m_gl2Technique->openGLFilter()->setApi(Qt3DRender::QOpenGLFilter::Desktop);
m_gl2Technique->openGLFilter()->setMajorVersion(2);
m_gl2Technique->openGLFilter()->setMinorVersion(0);
- m_gl2Technique->openGLFilter()->setProfile(Qt3D::QOpenGLFilter::None);
+ m_gl2Technique->openGLFilter()->setProfile(Qt3DRender::QOpenGLFilter::None);
m_passCriterion->setName(QStringLiteral("pass"));
m_passCriterion->setValue(QStringLiteral("geometry"));
- Qt3D::QShaderProgram *gl3Shader = new Qt3D::QShaderProgram();
- gl3Shader->setVertexShaderCode(Qt3D::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl3.vert"))));
- gl3Shader->setFragmentShaderCode(Qt3D::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl3.frag"))));
+ Qt3DRender::QShaderProgram *gl3Shader = new Qt3DRender::QShaderProgram();
+ gl3Shader->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl3.vert"))));
+ gl3Shader->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl3.frag"))));
m_gl3Pass->addAnnotation(m_passCriterion);
m_gl3Pass->setShaderProgram(gl3Shader);
m_gl3Technique->addPass(m_gl3Pass);
- Qt3D::QShaderProgram *gl2Shader = new Qt3D::QShaderProgram();
- gl2Shader->setVertexShaderCode(Qt3D::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl2.vert"))));
- gl2Shader->setFragmentShaderCode(Qt3D::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl2.frag"))));
+ Qt3DRender::QShaderProgram *gl2Shader = new Qt3DRender::QShaderProgram();
+ gl2Shader->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl2.vert"))));
+ gl2Shader->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl2.frag"))));
m_gl2Pass->addAnnotation(m_passCriterion);
m_gl2Pass->setShaderProgram(gl2Shader);
@@ -83,7 +83,7 @@ SceneEffect::SceneEffect(Qt3D::QNode *parent)
addTechnique(m_gl2Technique);
}
-QList<Qt3D::QAnnotation *> SceneEffect::passCriteria() const
+QList<Qt3DRender::QAnnotation *> SceneEffect::passCriteria() const
{
- return QList<Qt3D::QAnnotation *>() << m_passCriterion;
+ return QList<Qt3DRender::QAnnotation *>() << m_passCriterion;
}