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authorFranck Arrecot <franck.arrecot@kdab.com>2016-03-03 12:57:38 +0100
committerPaul Lemire <paul.lemire@kdab.com>2016-03-17 11:25:16 +0000
commitc01bc22c287e58186a285b3f8507711fd982fd05 (patch)
tree77a5b100d5a02de3cf864672590cdde5d4099301 /examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp
parenta8371dccd60a097678239edc510e5bb4624b52b8 (diff)
QAnnotation changes
Task-number: QTBUG-51454 Change-Id: Iee08f6b1be39894c40926afb20e003d46bc735f4 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp')
-rw-r--r--examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp b/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp
index 047e43f32..bdb6ea76e 100644
--- a/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp
+++ b/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp
@@ -60,7 +60,7 @@ SceneEffect::SceneEffect(Qt3DCore::QNode *parent)
, m_gl2Technique(new Qt3DRender::QTechnique())
, m_gl2Pass(new Qt3DRender::QRenderPass())
, m_gl3Pass(new Qt3DRender::QRenderPass())
- , m_passCriterion(new Qt3DRender::QAnnotation(this))
+ , m_passCriterion(new Qt3DRender::QFilterKey(this))
{
m_gl3Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile);
@@ -81,7 +81,7 @@ SceneEffect::SceneEffect(Qt3DCore::QNode *parent)
gl3Shader->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl3.vert"))));
gl3Shader->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl3.frag"))));
- m_gl3Pass->addAnnotation(m_passCriterion);
+ m_gl3Pass->addFilterKey(m_passCriterion);
m_gl3Pass->setShaderProgram(gl3Shader);
m_gl3Technique->addRenderPass(m_gl3Pass);
@@ -89,7 +89,7 @@ SceneEffect::SceneEffect(Qt3DCore::QNode *parent)
gl2Shader->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl2.vert"))));
gl2Shader->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl2.frag"))));
- m_gl2Pass->addAnnotation(m_passCriterion);
+ m_gl2Pass->addFilterKey(m_passCriterion);
m_gl2Pass->setShaderProgram(gl2Shader);
m_gl2Technique->addRenderPass(m_gl2Pass);
@@ -97,7 +97,7 @@ SceneEffect::SceneEffect(Qt3DCore::QNode *parent)
addTechnique(m_gl2Technique);
}
-QList<Qt3DRender::QAnnotation *> SceneEffect::passCriteria() const
+QList<Qt3DRender::QFilterKey *> SceneEffect::passCriteria() const
{
- return QList<Qt3DRender::QAnnotation *>() << m_passCriterion;
+ return QList<Qt3DRender::QFilterKey *>() << m_passCriterion;
}