diff options
author | Franck Arrecot <franck.arrecot@kdab.com> | 2016-03-03 12:57:38 +0100 |
---|---|---|
committer | Paul Lemire <paul.lemire@kdab.com> | 2016-03-17 11:25:16 +0000 |
commit | c01bc22c287e58186a285b3f8507711fd982fd05 (patch) | |
tree | 77a5b100d5a02de3cf864672590cdde5d4099301 /examples/qt3d/deferred-renderer-cpp | |
parent | a8371dccd60a097678239edc510e5bb4624b52b8 (diff) |
QAnnotation changes
Task-number: QTBUG-51454
Change-Id: Iee08f6b1be39894c40926afb20e003d46bc735f4
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/deferred-renderer-cpp')
6 files changed, 21 insertions, 21 deletions
diff --git a/examples/qt3d/deferred-renderer-cpp/deferredrenderer.cpp b/examples/qt3d/deferred-renderer-cpp/deferredrenderer.cpp index fa629dd73..5981de9ed 100644 --- a/examples/qt3d/deferred-renderer-cpp/deferredrenderer.cpp +++ b/examples/qt3d/deferred-renderer-cpp/deferredrenderer.cpp @@ -77,15 +77,15 @@ void DeferredRenderer::setGBuffer(Qt3DRender::QRenderTarget *gBuffer) m_gBufferTargetSelector->setTarget(gBuffer); } -void DeferredRenderer::setGeometryPassCriteria(QList<Qt3DRender::QAnnotation *> criteria) +void DeferredRenderer::setGeometryPassCriteria(QList<Qt3DRender::QFilterKey *> criteria) { - Q_FOREACH (Qt3DRender::QAnnotation *c, criteria) + Q_FOREACH (Qt3DRender::QFilterKey *c, criteria) m_geometryPassFilter->addInclude(c); } -void DeferredRenderer::setFinalPassCriteria(QList<Qt3DRender::QAnnotation *> criteria) +void DeferredRenderer::setFinalPassCriteria(QList<Qt3DRender::QFilterKey *> criteria) { - Q_FOREACH (Qt3DRender::QAnnotation *c, criteria) + Q_FOREACH (Qt3DRender::QFilterKey *c, criteria) c->setParent(m_finalPassFilter); } diff --git a/examples/qt3d/deferred-renderer-cpp/deferredrenderer.h b/examples/qt3d/deferred-renderer-cpp/deferredrenderer.h index 71a0f9dbd..8f37d4b5a 100644 --- a/examples/qt3d/deferred-renderer-cpp/deferredrenderer.h +++ b/examples/qt3d/deferred-renderer-cpp/deferredrenderer.h @@ -58,7 +58,7 @@ #include <Qt3DRender/QRenderTargetSelector> #include <Qt3DRender/QRenderSurfaceSelector> #include <Qt3DRender/QCameraSelector> -#include <Qt3DRender/QAnnotation> +#include <Qt3DRender/QFilterKey> class DeferredRenderer : public Qt3DRender::QViewport { @@ -67,8 +67,8 @@ public: void setSceneCamera(Qt3DCore::QEntity *camera); void setGBuffer(Qt3DRender::QRenderTarget *gBuffer); - void setGeometryPassCriteria(QList<Qt3DRender::QAnnotation *> criteria); - void setFinalPassCriteria(QList<Qt3DRender::QAnnotation *> criteria); + void setGeometryPassCriteria(QList<Qt3DRender::QFilterKey *> criteria); + void setFinalPassCriteria(QList<Qt3DRender::QFilterKey *> criteria); void setGBufferLayers(const QStringList &layerName); void setScreenQuadLayers(const QStringList &layerName); diff --git a/examples/qt3d/deferred-renderer-cpp/finaleffect.cpp b/examples/qt3d/deferred-renderer-cpp/finaleffect.cpp index db51058d9..63c821caa 100644 --- a/examples/qt3d/deferred-renderer-cpp/finaleffect.cpp +++ b/examples/qt3d/deferred-renderer-cpp/finaleffect.cpp @@ -60,7 +60,7 @@ FinalEffect::FinalEffect(Qt3DCore::QNode *parent) , m_gl2Technique(new Qt3DRender::QTechnique()) , m_gl2Pass(new Qt3DRender::QRenderPass()) , m_gl3Pass(new Qt3DRender::QRenderPass()) - , m_passCriterion(new Qt3DRender::QAnnotation(this)) + , m_passCriterion(new Qt3DRender::QFilterKey(this)) { m_gl3Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL); m_gl3Technique->graphicsApiFilter()->setMajorVersion(3); @@ -79,7 +79,7 @@ FinalEffect::FinalEffect(Qt3DCore::QNode *parent) gl3Shader->setVertexShaderCode(gl3Shader->loadSource(QUrl(QStringLiteral("qrc:/final_gl3.vert")))); gl3Shader->setFragmentShaderCode(gl3Shader->loadSource(QUrl(QStringLiteral("qrc:/final_gl3.frag")))); - m_gl3Pass->addAnnotation(m_passCriterion); + m_gl3Pass->addFilterKey(m_passCriterion); m_gl3Pass->setShaderProgram(gl3Shader); m_gl3Technique->addRenderPass(m_gl3Pass); @@ -87,7 +87,7 @@ FinalEffect::FinalEffect(Qt3DCore::QNode *parent) gl2Shader->setVertexShaderCode(gl2Shader->loadSource(QUrl(QStringLiteral("qrc:/final_gl2.vert")))); gl2Shader->setFragmentShaderCode(gl2Shader->loadSource(QUrl(QStringLiteral("qrc:/final_gl2.frag")))); - m_gl2Pass->addAnnotation(m_passCriterion); + m_gl2Pass->addFilterKey(m_passCriterion); m_gl2Pass->setShaderProgram(gl2Shader); m_gl2Technique->addRenderPass(m_gl2Pass); @@ -95,7 +95,7 @@ FinalEffect::FinalEffect(Qt3DCore::QNode *parent) addTechnique(m_gl2Technique); } -QList<Qt3DRender::QAnnotation *> FinalEffect::passCriteria() const +QList<Qt3DRender::QFilterKey *> FinalEffect::passCriteria() const { - return QList<Qt3DRender::QAnnotation *>() << m_passCriterion; + return QList<Qt3DRender::QFilterKey *>() << m_passCriterion; } diff --git a/examples/qt3d/deferred-renderer-cpp/finaleffect.h b/examples/qt3d/deferred-renderer-cpp/finaleffect.h index 95f2917cc..69a1b126c 100644 --- a/examples/qt3d/deferred-renderer-cpp/finaleffect.h +++ b/examples/qt3d/deferred-renderer-cpp/finaleffect.h @@ -59,7 +59,7 @@ class FinalEffect : public Qt3DRender::QEffect public: explicit FinalEffect(Qt3DCore::QNode *parent = 0); - QList<Qt3DRender::QAnnotation *> passCriteria() const; + QList<Qt3DRender::QFilterKey *> passCriteria() const; inline Qt3DRender::QTechnique *gl3Technique() const { return m_gl3Technique; } inline Qt3DRender::QTechnique *gl2Technique() const { return m_gl2Technique; } @@ -68,7 +68,7 @@ private : Qt3DRender::QTechnique *m_gl2Technique; Qt3DRender::QRenderPass *m_gl2Pass; Qt3DRender::QRenderPass *m_gl3Pass; - Qt3DRender::QAnnotation *m_passCriterion; + Qt3DRender::QFilterKey *m_passCriterion; }; #endif // FINALEFFECT_H diff --git a/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp b/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp index 047e43f32..bdb6ea76e 100644 --- a/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp +++ b/examples/qt3d/deferred-renderer-cpp/sceneeffect.cpp @@ -60,7 +60,7 @@ SceneEffect::SceneEffect(Qt3DCore::QNode *parent) , m_gl2Technique(new Qt3DRender::QTechnique()) , m_gl2Pass(new Qt3DRender::QRenderPass()) , m_gl3Pass(new Qt3DRender::QRenderPass()) - , m_passCriterion(new Qt3DRender::QAnnotation(this)) + , m_passCriterion(new Qt3DRender::QFilterKey(this)) { m_gl3Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile); @@ -81,7 +81,7 @@ SceneEffect::SceneEffect(Qt3DCore::QNode *parent) gl3Shader->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl3.vert")))); gl3Shader->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl3.frag")))); - m_gl3Pass->addAnnotation(m_passCriterion); + m_gl3Pass->addFilterKey(m_passCriterion); m_gl3Pass->setShaderProgram(gl3Shader); m_gl3Technique->addRenderPass(m_gl3Pass); @@ -89,7 +89,7 @@ SceneEffect::SceneEffect(Qt3DCore::QNode *parent) gl2Shader->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl2.vert")))); gl2Shader->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/geometry_gl2.frag")))); - m_gl2Pass->addAnnotation(m_passCriterion); + m_gl2Pass->addFilterKey(m_passCriterion); m_gl2Pass->setShaderProgram(gl2Shader); m_gl2Technique->addRenderPass(m_gl2Pass); @@ -97,7 +97,7 @@ SceneEffect::SceneEffect(Qt3DCore::QNode *parent) addTechnique(m_gl2Technique); } -QList<Qt3DRender::QAnnotation *> SceneEffect::passCriteria() const +QList<Qt3DRender::QFilterKey *> SceneEffect::passCriteria() const { - return QList<Qt3DRender::QAnnotation *>() << m_passCriterion; + return QList<Qt3DRender::QFilterKey *>() << m_passCriterion; } diff --git a/examples/qt3d/deferred-renderer-cpp/sceneeffect.h b/examples/qt3d/deferred-renderer-cpp/sceneeffect.h index abae0dd62..eb361c273 100644 --- a/examples/qt3d/deferred-renderer-cpp/sceneeffect.h +++ b/examples/qt3d/deferred-renderer-cpp/sceneeffect.h @@ -59,14 +59,14 @@ class SceneEffect : public Qt3DRender::QEffect public: explicit SceneEffect(Qt3DCore::QNode *parent = 0); - QList<Qt3DRender::QAnnotation *> passCriteria() const; + QList<Qt3DRender::QFilterKey *> passCriteria() const; private: Qt3DRender::QTechnique *m_gl3Technique; Qt3DRender::QTechnique *m_gl2Technique; Qt3DRender::QRenderPass *m_gl2Pass; Qt3DRender::QRenderPass *m_gl3Pass; - Qt3DRender::QAnnotation *m_passCriterion; + Qt3DRender::QFilterKey *m_passCriterion; }; #endif // SCENEEFFECT_H |