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authorSean Harmer <sean.harmer@kdab.com>2015-11-07 19:02:14 +0000
committerPaul Lemire <paul.lemire@kdab.com>2015-11-17 19:41:18 +0000
commit26a118cfbce29014864f6cdddae66cccb65ffb4f (patch)
treedaea9f2fc41c1df586c35cd56daa61f920ce5b58 /examples/qt3d/dynamicscene-cpp
parentace675a084ab944a245500b9f54be653126c3147 (diff)
Remove transforms property of QTransform
Compound transformations are now built up using QMatrix4x4 in both QML and C++. Updating examples accordingly. Change-Id: I03c9abf1f6cdd1b56226dc0e16a7ad5ce84516dd Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/dynamicscene-cpp')
-rw-r--r--examples/qt3d/dynamicscene-cpp/boxentity.cpp5
-rw-r--r--examples/qt3d/dynamicscene-cpp/boxentity.h4
2 files changed, 1 insertions, 8 deletions
diff --git a/examples/qt3d/dynamicscene-cpp/boxentity.cpp b/examples/qt3d/dynamicscene-cpp/boxentity.cpp
index c6f1df33c..3ab25fed0 100644
--- a/examples/qt3d/dynamicscene-cpp/boxentity.cpp
+++ b/examples/qt3d/dynamicscene-cpp/boxentity.cpp
@@ -41,14 +41,11 @@
BoxEntity::BoxEntity(QNode *parent)
: Qt3DCore::QEntity(parent)
, m_transform(new Qt3DCore::QTransform())
- , m_translate(new Qt3DCore::QTranslateTransform())
, m_mesh(new Qt3DRender::QCuboidMesh())
, m_material(new Qt3DRender::QPhongMaterial())
, m_angle(0.0f)
, m_radius(1.0f)
{
- m_transform->addTransform(m_translate);
-
connect(m_material, SIGNAL(diffuseChanged()), this, SIGNAL(diffuseColorChanged()));
m_material->setAmbient(Qt::gray);
m_material->setSpecular(Qt::white);
@@ -101,7 +98,7 @@ float BoxEntity::radius() const
void BoxEntity::updateTransformation()
{
- m_translate->setTranslation(QVector3D(qCos(m_angle) * m_radius,
+ m_transform->setTranslation(QVector3D(qCos(m_angle) * m_radius,
1.0f,
qSin(m_angle) * m_radius));
}
diff --git a/examples/qt3d/dynamicscene-cpp/boxentity.h b/examples/qt3d/dynamicscene-cpp/boxentity.h
index 53253d038..cd12bad36 100644
--- a/examples/qt3d/dynamicscene-cpp/boxentity.h
+++ b/examples/qt3d/dynamicscene-cpp/boxentity.h
@@ -39,8 +39,6 @@
#include <Qt3DCore/QEntity>
#include <Qt3DCore/QTransform>
-#include <Qt3DCore/QTranslateTransform>
-#include <Qt3DCore/QScaleTransform>
#include <Qt3DRender/QCuboidMesh>
#include <Qt3DRender/QPhongMaterial>
@@ -73,8 +71,6 @@ private:
void updateTransformation();
Qt3DCore::QTransform *m_transform;
- Qt3DCore::QTranslateTransform *m_translate;
- Qt3DCore::QScaleTransform *m_scale;
Qt3DRender::QCuboidMesh *m_mesh;
Qt3DRender::QPhongMaterial *m_material;
float m_angle;