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authorPaul Lemire <paul.lemire@kdab.com>2018-09-21 07:53:11 +0200
committerPaul Lemire <paul.lemire@kdab.com>2018-09-21 07:54:37 +0000
commit9486a8a4b60a678280db2c625064ca78b3aaf489 (patch)
tree45ac30029bbe12a3d98d373bdb8cf48c174ab422 /examples/qt3d/exampleresources
parent9884d3bffcdee9c6aabc51b036554947873b11c4 (diff)
Complete ES 3.1 and 3.2 helpers
Which didn't handle indirect drawing, compute and tessellation Since ES 3.1/3.2 don't provide API for glShaderStorageBlockBinding, code was adjusted to use the default binding points and not require that API. Change-Id: Ie4dcd05f0a1d72e4a25f49b5fae138dc605ba5e3 Task-number: QTBUG-70660 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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