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author | Sean Harmer <sean.harmer@kdab.com> | 2015-08-12 14:12:49 -0700 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2015-10-19 10:51:19 +0000 |
commit | d9ae5577ea87ae23731fe54dd79fd80ecd1de1fa (patch) | |
tree | 6aa31bf99d839cf8ab9c3de757410052581d045a /examples/qt3d/instanced-arrays-qml/main.qml | |
parent | 6753c0238bd137f2d5f2528ada2d333e38ef2376 (diff) |
Add an example showing instancing using VBO with divisor of 1
Change-Id: I710df314902ca592c236e2120119718fc3b90c2c
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/instanced-arrays-qml/main.qml')
-rw-r--r-- | examples/qt3d/instanced-arrays-qml/main.qml | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/examples/qt3d/instanced-arrays-qml/main.qml b/examples/qt3d/instanced-arrays-qml/main.qml new file mode 100644 index 000000000..6f16af66e --- /dev/null +++ b/examples/qt3d/instanced-arrays-qml/main.qml @@ -0,0 +1,155 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D.Core 2.0 +import Qt3D.Renderer 2.0 +import QtQuick 2.2 as QQ2 + +Entity { + id: sceneRoot + + Camera { + id: camera + projectionType: CameraLens.PerspectiveProjection + fieldOfView: 22.5 + aspectRatio: 16/9 + nearPlane : 0.1 + farPlane : 1000.0 + position: Qt.vector3d(10.0, 7.0, 35.0) + upVector: Qt.vector3d(0.0, 1.0, 0.0) + viewCenter: Qt.vector3d(10.0, 0.5, 0.0) + } + + Configuration { + controlledCamera: camera + } + + components: [ + FrameGraph { + activeFrameGraph: ForwardRenderer { + clearColor: Qt.rgba(0, 0.5, 1, 1) + camera: camera + } + } + ] + + Material { + id: instancedPhongMaterial + effect: Effect { + techniques: Technique { + openGLFilter { + api: OpenGLFilter.Desktop + profile: OpenGLFilter.Core + minorVersion: 2 + majorVersion: 3 + } + renderPasses: RenderPass { + bindings: [ + ParameterMapping { parameterName: "pos"; shaderVariableName: "pos"; bindingType: ParameterMapping.Attribute } + ] + shaderProgram: ShaderProgram { + vertexShaderCode: loadSource("qrc:/instanced.vert") + fragmentShaderCode: loadSource("qrc:/instanced.frag") + } + } + } + } + } + + // Create a GeometryRenderer component that uses the standard CylinderGeometry to + // create the base vertex and index data buffers and attributes. + GeometryRenderer { + id: cylinderMeshInstanced + enabled: instanceCount != 0 + + geometry: CylinderGeometry { + rings: 50 + slices: 30 + radius: 0.3 + length: 3.0 + + attributes: [ instanceDataAttribute ] + } + + // Use our buffer created from C++ as per-instance position data to render + // many instances (copies) of the base cylinder geometry in a single OpenGL + // draw call where supported (OpenGL >=3.3 or OpenGL ES 3). On older versions + // of OpenGL the instancing is emulated on the CPU using multiple draw calls. + QQ2.SequentialAnimation { + running: true + loops: QQ2.Animation.Infinite + + QQ2.NumberAnimation { + target: cylinderMeshInstanced + property: "instanceCount" + duration: 5000 + from: 0 + to: _instanceBuffer.instanceCount + } + + QQ2.PauseAnimation { + duration: 3000 + } + + QQ2.NumberAnimation { + target: cylinderMeshInstanced + property: "instanceCount" + duration: 5000 + from: _instanceBuffer.instanceCount + to: 0 + } + + QQ2.PauseAnimation { + duration: 3000 + } + } + + Attribute { + id: instanceDataAttribute + name: "pos" + attributeType: AbstractAttribute.VertexAttribute + dataType: AbstractAttribute.Float + dataSize: 3 + divisor: 1 + buffer: _instanceBuffer + } + } + + Entity { + id: torusEntity + components: [ cylinderMeshInstanced, instancedPhongMaterial ] + } +} |