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authorKevin Ottens <kevin.ottens@kdab.com>2016-05-10 11:57:32 +0200
committerSean Harmer <sean.harmer@kdab.com>2016-05-12 09:39:58 +0000
commit48208a121e5f41b32c952f43b0b73ec3de3d2218 (patch)
tree0140e665b17c72f23700869ef4f098cc4ecaf984 /examples/qt3d/lights/main.qml
parent553b303d006f3ccb3bc770a69bb9217ec85839d5 (diff)
Large scene, so higher top speed with acceleration
Change-Id: I6a350c5604e1503509b3f92d831f41e4ad7d62e2 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/lights/main.qml')
-rw-r--r--examples/qt3d/lights/main.qml7
1 files changed, 6 insertions, 1 deletions
diff --git a/examples/qt3d/lights/main.qml b/examples/qt3d/lights/main.qml
index 5ecc757a4..d16df0795 100644
--- a/examples/qt3d/lights/main.qml
+++ b/examples/qt3d/lights/main.qml
@@ -78,7 +78,12 @@ Entity
viewCenter: Qt.vector3d( 0.0, -10.0, -1.0 )
}
- FirstPersonCameraController { camera: camera }
+ FirstPersonCameraController {
+ camera: camera
+ linearSpeed: 1000.0
+ acceleration: 0.1
+ deceleration: 1.0
+ }
Entity {
id: sun