diff options
author | Mike Krus <mike.krus@kdab.com> | 2020-02-11 14:14:30 +0000 |
---|---|---|
committer | Mike Krus <mike.krus@kdab.com> | 2020-02-27 12:10:08 +0000 |
commit | 5bf4f93fcb8ff16aeadf55644be351c9989ab5b2 (patch) | |
tree | 9a502509da33a48dade8f7cbd0af1e7d3444b2f3 /examples/qt3d/lights/main.qml | |
parent | 703090204ef41bced5634bbb332551dea1dd7b37 (diff) |
Make default geometries views
In Extras, make QTorusMesh and others a QGeometryView rather than
a QGeometryRenderer. Requires changes to scene graphs here and there
but going forward there simple shapes could be used as proxies for
picking or collision detection, etc.
Change-Id: Id488e064080dfd303e448aba11e6b242236b81d4
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/lights/main.qml')
-rw-r--r-- | examples/qt3d/lights/main.qml | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/examples/qt3d/lights/main.qml b/examples/qt3d/lights/main.qml index 38a283d37..c647788fe 100644 --- a/examples/qt3d/lights/main.qml +++ b/examples/qt3d/lights/main.qml @@ -95,8 +95,10 @@ Entity Entity { id: redLight components: [ - SphereMesh { - radius: 2 + GeometryRenderer { + view: SphereMesh { + radius: 2 + } }, Transform { translation: Qt.vector3d(2.0, 8.0, -2.0) @@ -118,8 +120,10 @@ Entity Entity { id: greenLight components: [ - SphereMesh { - radius: 2 + GeometryRenderer { + view: SphereMesh { + radius: 2 + } }, Transform { translation: Qt.vector3d(0.0, 3.0, 4.0) @@ -141,8 +145,10 @@ Entity Entity { id: spotLight components: [ - SphereMesh { - radius: 1 + GeometryRenderer { + view: SphereMesh { + radius: 2 + } }, Transform { translation: Qt.vector3d(-20.0, 40.0, 0.0) |