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authorMike Krus <mike.krus@kdab.com>2020-02-11 14:14:30 +0000
committerMike Krus <mike.krus@kdab.com>2020-02-27 12:10:08 +0000
commit5bf4f93fcb8ff16aeadf55644be351c9989ab5b2 (patch)
tree9a502509da33a48dade8f7cbd0af1e7d3444b2f3 /examples/qt3d/lights/main.qml
parent703090204ef41bced5634bbb332551dea1dd7b37 (diff)
Make default geometries views
In Extras, make QTorusMesh and others a QGeometryView rather than a QGeometryRenderer. Requires changes to scene graphs here and there but going forward there simple shapes could be used as proxies for picking or collision detection, etc. Change-Id: Id488e064080dfd303e448aba11e6b242236b81d4 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/lights/main.qml')
-rw-r--r--examples/qt3d/lights/main.qml18
1 files changed, 12 insertions, 6 deletions
diff --git a/examples/qt3d/lights/main.qml b/examples/qt3d/lights/main.qml
index 38a283d37..c647788fe 100644
--- a/examples/qt3d/lights/main.qml
+++ b/examples/qt3d/lights/main.qml
@@ -95,8 +95,10 @@ Entity
Entity {
id: redLight
components: [
- SphereMesh {
- radius: 2
+ GeometryRenderer {
+ view: SphereMesh {
+ radius: 2
+ }
},
Transform {
translation: Qt.vector3d(2.0, 8.0, -2.0)
@@ -118,8 +120,10 @@ Entity
Entity {
id: greenLight
components: [
- SphereMesh {
- radius: 2
+ GeometryRenderer {
+ view: SphereMesh {
+ radius: 2
+ }
},
Transform {
translation: Qt.vector3d(0.0, 3.0, 4.0)
@@ -141,8 +145,10 @@ Entity
Entity {
id: spotLight
components: [
- SphereMesh {
- radius: 1
+ GeometryRenderer {
+ view: SphereMesh {
+ radius: 2
+ }
},
Transform {
translation: Qt.vector3d(-20.0, 40.0, 0.0)