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author | Kevin Ottens <kevin.ottens@kdab.com> | 2016-04-26 08:52:05 +0200 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2016-04-28 07:50:52 +0000 |
commit | 0fa0bba5f2414142cc73b092f08e6cb820eebc2c (patch) | |
tree | 2bd98907e017b2d1b6c9a3658a4ea8073ad663ff /examples/qt3d/lights | |
parent | dd2710011fd1cf840de0ab194bf74ca65f112221 (diff) |
Fix attenuation use in SpotLight
Change-Id: Iac7b2389556edd9ccecb309ff6fb1f6cdce5a66b
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/lights')
-rw-r--r-- | examples/qt3d/lights/main.qml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/qt3d/lights/main.qml b/examples/qt3d/lights/main.qml index b07733e5b..3507edfa7 100644 --- a/examples/qt3d/lights/main.qml +++ b/examples/qt3d/lights/main.qml @@ -143,7 +143,7 @@ Entity loops: Quick.Animation.Infinite } cutOffAngle: 30 - attenuation: Qt.vector3d(1, 0, 0) + constantAttenuation: 1 intensity: 4 } ] |