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authorKevin Ottens <kevin.ottens@kdab.com>2016-04-26 08:52:05 +0200
committerSean Harmer <sean.harmer@kdab.com>2016-04-28 07:50:52 +0000
commit0fa0bba5f2414142cc73b092f08e6cb820eebc2c (patch)
tree2bd98907e017b2d1b6c9a3658a4ea8073ad663ff /examples/qt3d/lights
parentdd2710011fd1cf840de0ab194bf74ca65f112221 (diff)
Fix attenuation use in SpotLight
Change-Id: Iac7b2389556edd9ccecb309ff6fb1f6cdce5a66b Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/lights')
-rw-r--r--examples/qt3d/lights/main.qml2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/qt3d/lights/main.qml b/examples/qt3d/lights/main.qml
index b07733e5b..3507edfa7 100644
--- a/examples/qt3d/lights/main.qml
+++ b/examples/qt3d/lights/main.qml
@@ -143,7 +143,7 @@ Entity
loops: Quick.Animation.Infinite
}
cutOffAngle: 30
- attenuation: Qt.vector3d(1, 0, 0)
+ constantAttenuation: 1
intensity: 4
}
]