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authorKevin Ottens <kevin.ottens@kdab.com>2017-01-25 12:10:33 +0100
committerKevin Ottens <kevin.ottens@kdab.com>2017-01-27 14:58:39 +0000
commitf5b66ed6706c129754a8fc0c0541eab1f9ed4181 (patch)
tree7cf7903abe9b817c24f34f3074c04e4e0c1f4da1 /examples/qt3d/materials/Chest.qml
parent946e78eada359f651d337309b25d51d4204289b0 (diff)
Consolidate QML/C++ materials in extras
We remove the qml implementation of materials in extras that were also implemented in C++. Note this is an API change for the materials having texture properties. The QML ones had mistakenly a string property instead of a texture one. This move also fixes this API issue on the QML end. Change-Id: Ibed14288cd7b8c5ab9615b74b949c6a73ac29329 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/materials/Chest.qml')
-rw-r--r--examples/qt3d/materials/Chest.qml2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/qt3d/materials/Chest.qml b/examples/qt3d/materials/Chest.qml
index 879ebb26f..227e32864 100644
--- a/examples/qt3d/materials/Chest.qml
+++ b/examples/qt3d/materials/Chest.qml
@@ -68,7 +68,7 @@ Entity {
material: DiffuseMapMaterial {
id: material
- diffuse: "assets/chest/diffuse.webp"
+ diffuse: TextureLoader { source: "assets/chest/diffuse.webp" }
specular: Qt.rgba( 0.2, 0.2, 0.2, 1.0 )
shininess: 2.0
}