summaryrefslogtreecommitdiffstats
path: root/examples/qt3d/materials/RenderableEntity.qml
diff options
context:
space:
mode:
authorSean Harmer <sean.harmer@kdab.com>2015-11-07 19:02:14 +0000
committerPaul Lemire <paul.lemire@kdab.com>2015-11-17 19:41:18 +0000
commit26a118cfbce29014864f6cdddae66cccb65ffb4f (patch)
treedaea9f2fc41c1df586c35cd56daa61f920ce5b58 /examples/qt3d/materials/RenderableEntity.qml
parentace675a084ab944a245500b9f54be653126c3147 (diff)
Remove transforms property of QTransform
Compound transformations are now built up using QMatrix4x4 in both QML and C++. Updating examples accordingly. Change-Id: I03c9abf1f6cdd1b56226dc0e16a7ad5ce84516dd Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/materials/RenderableEntity.qml')
-rw-r--r--examples/qt3d/materials/RenderableEntity.qml23
1 files changed, 14 insertions, 9 deletions
diff --git a/examples/qt3d/materials/RenderableEntity.qml b/examples/qt3d/materials/RenderableEntity.qml
index 093ba24e5..e309ec8ba 100644
--- a/examples/qt3d/materials/RenderableEntity.qml
+++ b/examples/qt3d/materials/RenderableEntity.qml
@@ -40,12 +40,10 @@ import Qt3D.Render 2.0
Entity {
id: root
- property alias x: translateTransform.dx
- property alias y: translateTransform.dy
- property alias z: translateTransform.dz
- property alias scale: scaleTransform.scale
- property alias rotationAngle: rotateTransform.angle
- property alias rotationAxis: rotateTransform.axis
+ property vector3d position: Qt.vector3d(0, 0, 0)
+ property real scale: 1.0
+ property real rotationAngle: 0.0
+ property vector3d rotationAxis: Qt.vector3d(1, 0, 0)
property alias source: mesh.source
property Material material
@@ -53,9 +51,16 @@ Entity {
Transform {
id: transform
- Rotate { id: rotateTransform }
- Scale { id: scaleTransform }
- Translate { id: translateTransform }
+ matrix: {
+ var m = Qt.matrix4x4(1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1);
+ m.translate(root.position);
+ m.rotate(root.rotationAngle, root.rotationAxis);
+ m.scale(root.scale);
+ return m;
+ }
}
Mesh {