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authorKevin Ottens <kevin.ottens@kdab.com>2017-01-25 12:10:33 +0100
committerKevin Ottens <kevin.ottens@kdab.com>2017-01-27 14:58:39 +0000
commitf5b66ed6706c129754a8fc0c0541eab1f9ed4181 (patch)
tree7cf7903abe9b817c24f34f3074c04e4e0c1f4da1 /examples/qt3d/materials/main.qml
parent946e78eada359f651d337309b25d51d4204289b0 (diff)
Consolidate QML/C++ materials in extras
We remove the qml implementation of materials in extras that were also implemented in C++. Note this is an API change for the materials having texture properties. The QML ones had mistakenly a string property instead of a texture one. This move also fixes this API issue on the QML end. Change-Id: Ibed14288cd7b8c5ab9615b74b949c6a73ac29329 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/materials/main.qml')
-rw-r--r--examples/qt3d/materials/main.qml6
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/qt3d/materials/main.qml b/examples/qt3d/materials/main.qml
index 9ed9bd219..c09454065 100644
--- a/examples/qt3d/materials/main.qml
+++ b/examples/qt3d/materials/main.qml
@@ -96,9 +96,9 @@ Entity {
material: NormalDiffuseSpecularMapMaterial {
ambient: Qt.rgba( 0.05, 0.05, 0.05, 1.0 )
- diffuse: "assets/textures/pattern_09/diffuse.webp"
- specular: "assets/textures/pattern_09/specular.webp"
- normal: "assets/textures/pattern_09/normal.webp"
+ diffuse: TextureLoader { source: "assets/textures/pattern_09/diffuse.webp" }
+ specular: TextureLoader { source: "assets/textures/pattern_09/specular.webp" }
+ normal: TextureLoader { source: "assets/textures/pattern_09/normal.webp" }
textureScale: 10.0
shininess: 10.0
}