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authorSean Harmer <sean.harmer@kdab.com>2016-01-18 10:08:41 +0000
committerSean Harmer <sean.harmer@kdab.com>2016-01-18 10:54:59 +0000
commit4b4a407512fdd4cc0a2f7caa463b7b03520b3f62 (patch)
treee66ecb95b53b8e0a9e263772147ef1201fa9ece7 /examples/qt3d/materials
parentd401456e1b1a3d0f4c043137a3cff935c0c8aa0e (diff)
Temporarily expose window to QML context
Allows to restore most of the QML examples using this approach until a more permanent solution can be developed (I have an idea on how to do this and will try it today). Change-Id: I9b9bb86a5323140be3ed2456cdfa91b1f93187b1 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/materials')
-rw-r--r--examples/qt3d/materials/SortedForwardRenderer.qml39
-rw-r--r--examples/qt3d/materials/main.qml1
2 files changed, 23 insertions, 17 deletions
diff --git a/examples/qt3d/materials/SortedForwardRenderer.qml b/examples/qt3d/materials/SortedForwardRenderer.qml
index 9d09f0a29..2f2e72e6e 100644
--- a/examples/qt3d/materials/SortedForwardRenderer.qml
+++ b/examples/qt3d/materials/SortedForwardRenderer.qml
@@ -43,28 +43,33 @@ TechniqueFilter {
// Expose camera to allow user to choose which camera to use for rendering
property alias camera: cameraSelector.camera
+ property alias window: surfaceSelector.window
// Select the forward rendering Technique of any used Effect
requires: [ Annotation { name: "renderingStyle"; value: "forward" } ]
- // Use the whole viewport
- Viewport {
- id: viewport
- objectName : "viewport"
- rect: Qt.rect(0.0, 0.0, 1.0, 1.0)
- clearColor: "white"
+ RenderSurfaceSelector {
+ id: surfaceSelector
- // Use the specified camera
- CameraSelector {
- id : cameraSelector
- objectName : "cameraSelector"
- ClearBuffer {
- buffers : ClearBuffer.ColorDepthBuffer
- SortMethod {
- criteria: [
- SortCriterion { sort: SortCriterion.StateChangeCost },
- SortCriterion { sort: SortCriterion.Material }
- ]
+ // Use the whole viewport
+ Viewport {
+ id: viewport
+ objectName : "viewport"
+ rect: Qt.rect(0.0, 0.0, 1.0, 1.0)
+ clearColor: "white"
+
+ // Use the specified camera
+ CameraSelector {
+ id : cameraSelector
+ objectName : "cameraSelector"
+ ClearBuffer {
+ buffers : ClearBuffer.ColorDepthBuffer
+ SortMethod {
+ criteria: [
+ SortCriterion { sort: SortCriterion.StateChangeCost },
+ SortCriterion { sort: SortCriterion.Material }
+ ]
+ }
}
}
}
diff --git a/examples/qt3d/materials/main.qml b/examples/qt3d/materials/main.qml
index a470e2415..1d94c8c6f 100644
--- a/examples/qt3d/materials/main.qml
+++ b/examples/qt3d/materials/main.qml
@@ -49,6 +49,7 @@ Entity {
activeFrameGraph: SortedForwardRenderer {
id: renderer
camera: mainCamera
+ window: _q_window
}
}
]