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authorSean Harmer <sean.harmer@kdab.com>2015-11-11 12:18:26 +0000
committerPaul Lemire <paul.lemire@kdab.com>2015-11-20 16:34:26 +0000
commitcf52d92133a356784e0f784e810b232290d8d3da (patch)
treef89d68477f59d8a38970402119ccfe8b2b8082e5 /examples/qt3d/materials
parentba3e89e4b609d19b0607d2cb1cdf13b83f6cd984 (diff)
Adapt examples to use rotation property and quaternion helper
This covers all examples that can use the standard S, R, T order of transformations with a single rotation. Change-Id: Ief6741f9605742c545d8ef2be9bf8ab65164835d Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/materials')
-rw-r--r--examples/qt3d/materials/RenderableEntity.qml13
1 files changed, 3 insertions, 10 deletions
diff --git a/examples/qt3d/materials/RenderableEntity.qml b/examples/qt3d/materials/RenderableEntity.qml
index e309ec8ba..f6883be3a 100644
--- a/examples/qt3d/materials/RenderableEntity.qml
+++ b/examples/qt3d/materials/RenderableEntity.qml
@@ -51,16 +51,9 @@ Entity {
Transform {
id: transform
- matrix: {
- var m = Qt.matrix4x4(1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1);
- m.translate(root.position);
- m.rotate(root.rotationAngle, root.rotationAxis);
- m.scale(root.scale);
- return m;
- }
+ scale: root.scale
+ rotation: fromAxisAndAngle(root.rotationAxis, root.rotationAngle)
+ translation: root.position
}
Mesh {