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authorSean Harmer <sean.harmer@kdab.com>2015-11-07 19:02:14 +0000
committerPaul Lemire <paul.lemire@kdab.com>2015-11-17 19:41:18 +0000
commit26a118cfbce29014864f6cdddae66cccb65ffb4f (patch)
treedaea9f2fc41c1df586c35cd56daa61f920ce5b58 /examples/qt3d/multiviewport/main.qml
parentace675a084ab944a245500b9f54be653126c3147 (diff)
Remove transforms property of QTransform
Compound transformations are now built up using QMatrix4x4 in both QML and C++. Updating examples accordingly. Change-Id: I03c9abf1f6cdd1b56226dc0e16a7ad5ce84516dd Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/multiviewport/main.qml')
-rw-r--r--examples/qt3d/multiviewport/main.qml186
1 files changed, 67 insertions, 119 deletions
diff --git a/examples/qt3d/multiviewport/main.qml b/examples/qt3d/multiviewport/main.qml
index 69d6b98ca..9c4626eb4 100644
--- a/examples/qt3d/multiviewport/main.qml
+++ b/examples/qt3d/multiviewport/main.qml
@@ -38,150 +38,98 @@ import QtQuick 2.0
import Qt3D.Core 2.0
import Qt3D.Render 2.0
-
Entity {
- id : rootNode
+ id: rootNode
+ components: [quadViewportFrameGraph]
- CameraLens {
- id : cameraLens
- projectionType: CameraLens.PerspectiveProjection
- fieldOfView: 45
- aspectRatio: 16/9
- nearPlane : 0.01
- farPlane : 1000.0
- } // cameraLens
+ QuadViewportFrameGraph {
+ id: quadViewportFrameGraph
+ topLeftCamera: cameraSet.cameras[0]
+ topRightCamera: cameraSet.cameras[1]
+ bottomLeftCamera: cameraSet.cameras[2]
+ bottomRightCamera: cameraSet.cameras[3]
+ }
Entity {
- id : sceneRoot
- components: [frameGraph]
- property real rotationAngle : 0
-
- SequentialAnimation {
- running : true
- loops: Animation.Infinite
- NumberAnimation {target : sceneRoot; property : "rotationAngle"; to : 360; duration : 2000;}
- }
-
- property var cameras : [cameraViewport1, cameraViewport2, cameraViewport3, cameraViewport4]
+ id: cameraSet
+ property var cameras: [camera1, camera2, camera3, camera4]
Timer {
- running : true
- interval : 10000
- repeat : true
- property int count : 0
- onTriggered:
- {
- cameraSelectorTopLeftViewport.camera = sceneRoot.cameras[count++ % 4];
- cameraSelectorTopRightViewport.camera = sceneRoot.cameras[count % 4];
- cameraSelectorBottomLeftViewport.camera = sceneRoot.cameras[(count + 1) % 4];
- cameraSelectorBottomRightViewport.camera = sceneRoot.cameras[(count + 2) % 4];
+ running: true
+ interval: 10000
+ repeat: true
+ property int count: 0
+ onTriggered: {
+ quadViewportFrameGraph.topLeftCamera = cameraSet.cameras[count++ % 4];
+ quadViewportFrameGraph.topRightCamera = cameraSet.cameras[count % 4];
+ quadViewportFrameGraph.bottomLeftCamera = cameraSet.cameras[(count + 1) % 4];
+ quadViewportFrameGraph.bottomRightCamera = cameraSet.cameras[(count + 2) % 4];
}
}
- FrameGraph {
- id : frameGraph
-
- Viewport {
- id : mainViewport
- rect: Qt.rect(0, 0, 1, 1)
-
- ClearBuffer {
- buffers : ClearBuffer.ColorDepthBuffer
- }
-
- Viewport {
- id : topLeftViewport
- rect : Qt.rect(0, 0, 0.5, 0.5)
- CameraSelector {id : cameraSelectorTopLeftViewport; camera : sceneRoot.cameras[0]}
- }
-
- Viewport {
- id : topRightViewport
- rect : Qt.rect(0.5, 0, 0.5, 0.5)
- CameraSelector {id : cameraSelectorTopRightViewport; camera : sceneRoot.cameras[1]}
- }
-
- Viewport {
- id : bottomLeftViewport
- rect : Qt.rect(0, 0.5, 0.5, 0.5)
- CameraSelector {id : cameraSelectorBottomLeftViewport; camera : sceneRoot.cameras[2]}
- }
+ CameraLens {
+ id : cameraLens
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ aspectRatio: 16/9
+ nearPlane : 0.01
+ farPlane : 1000.0
+ }
- Viewport {
- id : bottomRightViewport
- rect : Qt.rect(0.5, 0.5, 0.5, 0.5)
- CameraSelector {id : cameraSelectorBottomRightViewport; camera : sceneRoot.cameras[3]}
- }
+ SimpleCamera {
+ id: camera1
+ lens: cameraLens
+ position: Qt.vector3d( 0.0, 0.0, -20.0 )
+ }
- } // mainViewport
- } // frameGraph
+ SimpleCamera {
+ id: camera2
+ lens: cameraLens
+ position: Qt.vector3d( 0.0, 0.0, 20.0 )
+ viewCenter: Qt.vector3d( -3.0, 0.0, 10.0 )
+ }
- Entity {
- id : cameraViewport1
- property Transform transform : Transform {
- LookAt {
- position: Qt.vector3d( 0.0, 0.0, -20.0 )
- upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
- viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
- }
- }
- components : [cameraLens, transform]
+ SimpleCamera {
+ id: camera3
+ lens: cameraLens
+ position: Qt.vector3d( 0.0, 30.0, 30.0 )
+ viewCenter: Qt.vector3d( -5.0, -20.0, -10.0 )
}
- Entity {
- id : cameraViewport2
- property Transform transform : Transform {
- Rotate {
- angle : sceneRoot.rotationAngle
- axis : Qt.vector3d(0, 1, 0)
- }
- LookAt {
- position: Qt.vector3d( 0.0, 0.0, 20.0 )
- upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
- viewCenter: Qt.vector3d( -3.0, 0.0, 10.0 )
- }
- }
- components : [cameraLens, transform]
+ SimpleCamera {
+ id: camera4
+ lens: cameraLens
+ position: Qt.vector3d( 0.0, 15.0, 20.0 )
+ viewCenter: Qt.vector3d( 0.0, -15.0, -20.0 )
}
+ }
- Entity {
- id : cameraViewport3
- property Transform transform : Transform {
- LookAt {
- position: Qt.vector3d( 0.0, 30.0, 30.0 )
- upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
- viewCenter: Qt.vector3d( -5.0, -20.0, -10.0 )
- }
- }
- components : [cameraLens, transform]
+ Entity {
+ id: sceneRoot
+ property real rotationAngle: 0
+
+ SequentialAnimation {
+ running: true
+ loops: Animation.Infinite
+ NumberAnimation { target: sceneRoot; property: "rotationAngle"; to: 360; duration: 2000; }
}
Entity {
- components : [
+ components: [
Transform {
- Rotate {
- angle : -sceneRoot.rotationAngle
- axis : Qt.vector3d(0, 0, 1)
+ matrix: {
+ var m = Qt.matrix4x4(1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1);
+ m.rotate(-sceneRoot.rotationAngle, Qt.vector3d(0, 0, 1));
+ return m;
}
},
SceneLoader {
source: "qrc:/assets/test_scene.dae"
- }]
- }
-
- Entity {
- id : cameraViewport4
- property Transform transform : Transform {
- LookAt {
- position: Qt.vector3d( 0.0, 15.0, 20.0 )
- upVector: Qt.vector3d( 0.0, 0.0, 1.0 )
- viewCenter: Qt.vector3d( 0.0, -15.0, -20.0 )
}
- }
- components : [cameraLens, transform]
+ ]
}
-
-
} // sceneRoot
-
} // rootNode