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authorSean Harmer <sean.harmer@kdab.com>2015-11-07 19:02:14 +0000
committerPaul Lemire <paul.lemire@kdab.com>2015-11-17 19:41:18 +0000
commit26a118cfbce29014864f6cdddae66cccb65ffb4f (patch)
treedaea9f2fc41c1df586c35cd56daa61f920ce5b58 /examples/qt3d/multiviewport
parentace675a084ab944a245500b9f54be653126c3147 (diff)
Remove transforms property of QTransform
Compound transformations are now built up using QMatrix4x4 in both QML and C++. Updating examples accordingly. Change-Id: I03c9abf1f6cdd1b56226dc0e16a7ad5ce84516dd Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/multiviewport')
-rw-r--r--examples/qt3d/multiviewport/QuadViewportFrameGraph.qml80
-rw-r--r--examples/qt3d/multiviewport/SimpleCamera.qml61
-rw-r--r--examples/qt3d/multiviewport/main.qml186
-rw-r--r--examples/qt3d/multiviewport/multiviewport.qrc2
4 files changed, 210 insertions, 119 deletions
diff --git a/examples/qt3d/multiviewport/QuadViewportFrameGraph.qml b/examples/qt3d/multiviewport/QuadViewportFrameGraph.qml
new file mode 100644
index 000000000..2011aaf4d
--- /dev/null
+++ b/examples/qt3d/multiviewport/QuadViewportFrameGraph.qml
@@ -0,0 +1,80 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+
+FrameGraph {
+ id: quadViewportFrameGraph
+
+ property alias topLeftCamera: cameraSelectorTopLeftViewport.camera;
+ property alias topRightCamera: cameraSelectorTopRightViewport.camera;
+ property alias bottomLeftCamera: cameraSelectorBottomLeftViewport.camera;
+ property alias bottomRightCamera: cameraSelectorBottomRightViewport.camera;
+
+ Viewport {
+ id: mainViewport
+ rect: Qt.rect(0, 0, 1, 1)
+
+ ClearBuffer {
+ buffers: ClearBuffer.ColorDepthBuffer
+ }
+
+ Viewport {
+ id: topLeftViewport
+ rect: Qt.rect(0, 0, 0.5, 0.5)
+ CameraSelector { id: cameraSelectorTopLeftViewport }
+ }
+
+ Viewport {
+ id: topRightViewport
+ rect: Qt.rect(0.5, 0, 0.5, 0.5)
+ CameraSelector { id: cameraSelectorTopRightViewport }
+ }
+
+ Viewport {
+ id: bottomLeftViewport
+ rect: Qt.rect(0, 0.5, 0.5, 0.5)
+ CameraSelector { id: cameraSelectorBottomLeftViewport }
+ }
+
+ Viewport {
+ id: bottomRightViewport
+ rect: Qt.rect(0.5, 0.5, 0.5, 0.5)
+ CameraSelector { id: cameraSelectorBottomRightViewport }
+ }
+ }
+}
diff --git a/examples/qt3d/multiviewport/SimpleCamera.qml b/examples/qt3d/multiviewport/SimpleCamera.qml
new file mode 100644
index 000000000..cb570eb7b
--- /dev/null
+++ b/examples/qt3d/multiviewport/SimpleCamera.qml
@@ -0,0 +1,61 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+
+Entity {
+ id: root
+
+ property vector3d position: Qt.vector3d(0.0, 0.0, 10.0)
+ property vector3d viewCenter: Qt.vector3d(0.0, 0.0, 0.0)
+ property vector3d upVector: Qt.vector3d(0.0, 1.0, 0.0)
+ property CameraLens lens: null
+
+ components: [lens, transform]
+
+ Transform {
+ id: transform
+ matrix: {
+ var m = Qt.matrix4x4(1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1);
+ m.lookAt(root.position, root.viewCenter, root.upVector);
+ return m;
+ }
+ }
+}
diff --git a/examples/qt3d/multiviewport/main.qml b/examples/qt3d/multiviewport/main.qml
index 69d6b98ca..9c4626eb4 100644
--- a/examples/qt3d/multiviewport/main.qml
+++ b/examples/qt3d/multiviewport/main.qml
@@ -38,150 +38,98 @@ import QtQuick 2.0
import Qt3D.Core 2.0
import Qt3D.Render 2.0
-
Entity {
- id : rootNode
+ id: rootNode
+ components: [quadViewportFrameGraph]
- CameraLens {
- id : cameraLens
- projectionType: CameraLens.PerspectiveProjection
- fieldOfView: 45
- aspectRatio: 16/9
- nearPlane : 0.01
- farPlane : 1000.0
- } // cameraLens
+ QuadViewportFrameGraph {
+ id: quadViewportFrameGraph
+ topLeftCamera: cameraSet.cameras[0]
+ topRightCamera: cameraSet.cameras[1]
+ bottomLeftCamera: cameraSet.cameras[2]
+ bottomRightCamera: cameraSet.cameras[3]
+ }
Entity {
- id : sceneRoot
- components: [frameGraph]
- property real rotationAngle : 0
-
- SequentialAnimation {
- running : true
- loops: Animation.Infinite
- NumberAnimation {target : sceneRoot; property : "rotationAngle"; to : 360; duration : 2000;}
- }
-
- property var cameras : [cameraViewport1, cameraViewport2, cameraViewport3, cameraViewport4]
+ id: cameraSet
+ property var cameras: [camera1, camera2, camera3, camera4]
Timer {
- running : true
- interval : 10000
- repeat : true
- property int count : 0
- onTriggered:
- {
- cameraSelectorTopLeftViewport.camera = sceneRoot.cameras[count++ % 4];
- cameraSelectorTopRightViewport.camera = sceneRoot.cameras[count % 4];
- cameraSelectorBottomLeftViewport.camera = sceneRoot.cameras[(count + 1) % 4];
- cameraSelectorBottomRightViewport.camera = sceneRoot.cameras[(count + 2) % 4];
+ running: true
+ interval: 10000
+ repeat: true
+ property int count: 0
+ onTriggered: {
+ quadViewportFrameGraph.topLeftCamera = cameraSet.cameras[count++ % 4];
+ quadViewportFrameGraph.topRightCamera = cameraSet.cameras[count % 4];
+ quadViewportFrameGraph.bottomLeftCamera = cameraSet.cameras[(count + 1) % 4];
+ quadViewportFrameGraph.bottomRightCamera = cameraSet.cameras[(count + 2) % 4];
}
}
- FrameGraph {
- id : frameGraph
-
- Viewport {
- id : mainViewport
- rect: Qt.rect(0, 0, 1, 1)
-
- ClearBuffer {
- buffers : ClearBuffer.ColorDepthBuffer
- }
-
- Viewport {
- id : topLeftViewport
- rect : Qt.rect(0, 0, 0.5, 0.5)
- CameraSelector {id : cameraSelectorTopLeftViewport; camera : sceneRoot.cameras[0]}
- }
-
- Viewport {
- id : topRightViewport
- rect : Qt.rect(0.5, 0, 0.5, 0.5)
- CameraSelector {id : cameraSelectorTopRightViewport; camera : sceneRoot.cameras[1]}
- }
-
- Viewport {
- id : bottomLeftViewport
- rect : Qt.rect(0, 0.5, 0.5, 0.5)
- CameraSelector {id : cameraSelectorBottomLeftViewport; camera : sceneRoot.cameras[2]}
- }
+ CameraLens {
+ id : cameraLens
+ projectionType: CameraLens.PerspectiveProjection
+ fieldOfView: 45
+ aspectRatio: 16/9
+ nearPlane : 0.01
+ farPlane : 1000.0
+ }
- Viewport {
- id : bottomRightViewport
- rect : Qt.rect(0.5, 0.5, 0.5, 0.5)
- CameraSelector {id : cameraSelectorBottomRightViewport; camera : sceneRoot.cameras[3]}
- }
+ SimpleCamera {
+ id: camera1
+ lens: cameraLens
+ position: Qt.vector3d( 0.0, 0.0, -20.0 )
+ }
- } // mainViewport
- } // frameGraph
+ SimpleCamera {
+ id: camera2
+ lens: cameraLens
+ position: Qt.vector3d( 0.0, 0.0, 20.0 )
+ viewCenter: Qt.vector3d( -3.0, 0.0, 10.0 )
+ }
- Entity {
- id : cameraViewport1
- property Transform transform : Transform {
- LookAt {
- position: Qt.vector3d( 0.0, 0.0, -20.0 )
- upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
- viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
- }
- }
- components : [cameraLens, transform]
+ SimpleCamera {
+ id: camera3
+ lens: cameraLens
+ position: Qt.vector3d( 0.0, 30.0, 30.0 )
+ viewCenter: Qt.vector3d( -5.0, -20.0, -10.0 )
}
- Entity {
- id : cameraViewport2
- property Transform transform : Transform {
- Rotate {
- angle : sceneRoot.rotationAngle
- axis : Qt.vector3d(0, 1, 0)
- }
- LookAt {
- position: Qt.vector3d( 0.0, 0.0, 20.0 )
- upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
- viewCenter: Qt.vector3d( -3.0, 0.0, 10.0 )
- }
- }
- components : [cameraLens, transform]
+ SimpleCamera {
+ id: camera4
+ lens: cameraLens
+ position: Qt.vector3d( 0.0, 15.0, 20.0 )
+ viewCenter: Qt.vector3d( 0.0, -15.0, -20.0 )
}
+ }
- Entity {
- id : cameraViewport3
- property Transform transform : Transform {
- LookAt {
- position: Qt.vector3d( 0.0, 30.0, 30.0 )
- upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
- viewCenter: Qt.vector3d( -5.0, -20.0, -10.0 )
- }
- }
- components : [cameraLens, transform]
+ Entity {
+ id: sceneRoot
+ property real rotationAngle: 0
+
+ SequentialAnimation {
+ running: true
+ loops: Animation.Infinite
+ NumberAnimation { target: sceneRoot; property: "rotationAngle"; to: 360; duration: 2000; }
}
Entity {
- components : [
+ components: [
Transform {
- Rotate {
- angle : -sceneRoot.rotationAngle
- axis : Qt.vector3d(0, 0, 1)
+ matrix: {
+ var m = Qt.matrix4x4(1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1);
+ m.rotate(-sceneRoot.rotationAngle, Qt.vector3d(0, 0, 1));
+ return m;
}
},
SceneLoader {
source: "qrc:/assets/test_scene.dae"
- }]
- }
-
- Entity {
- id : cameraViewport4
- property Transform transform : Transform {
- LookAt {
- position: Qt.vector3d( 0.0, 15.0, 20.0 )
- upVector: Qt.vector3d( 0.0, 0.0, 1.0 )
- viewCenter: Qt.vector3d( 0.0, -15.0, -20.0 )
}
- }
- components : [cameraLens, transform]
+ ]
}
-
-
} // sceneRoot
-
} // rootNode
diff --git a/examples/qt3d/multiviewport/multiviewport.qrc b/examples/qt3d/multiviewport/multiviewport.qrc
index 5f6483ac3..bd06fb169 100644
--- a/examples/qt3d/multiviewport/multiviewport.qrc
+++ b/examples/qt3d/multiviewport/multiviewport.qrc
@@ -1,5 +1,7 @@
<RCC>
<qresource prefix="/">
<file>main.qml</file>
+ <file>SimpleCamera.qml</file>
+ <file>QuadViewportFrameGraph.qml</file>
</qresource>
</RCC>