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authorKevin Ottens <kevin.ottens@kdab.com>2017-05-04 13:00:16 +0200
committerJani Heikkinen <jani.heikkinen@qt.io>2017-05-05 04:47:57 +0000
commit043b8bc956eafcf63da88ef011e73bb5dbcc6683 (patch)
treee25ddb2c88413aece334d5b7619b2cc94991c1e6 /examples/qt3d/multiviewport
parent6fd0fc4217fe689092957e0bad8a927acb4aa09a (diff)
Add a new mirrored property to QPlane(Mesh|Geometry)
This is regularly necessary to be able to flip vertically the UV coordinates on the plane mesh depending if we are using a texture in model space coords or in window coords. Especially necessary now with Scene2D which outputs textures in window coords. This property is necessary to make it usable. Change-Id: I0fe7d3fdc125f1791492cf39ebe908bbc20f1db2 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/multiviewport')
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