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authorTomi Korpipää <tomi.korpipaa@theqtcompany.com>2015-06-11 07:59:26 +0300
committerMiikka Heikkinen <miikka.heikkinen@theqtcompany.com>2015-06-11 07:16:24 +0000
commit30f9015933957eaf9533229f94b1bcd48a8ce3ed (patch)
treee2c0ff7f56ef6241b89a34dfd24066c59eba2247 /examples/qt3d/planets-qml/FpsDisplay.qml
parente3cf1127ff1559fee159ebc2389f7449c07bc1be (diff)
Planets QML example for Qt3D
+ Improved earth clouds - Some weirdness with alpha, easily visible with rings. Might be the textures, although the alpha on them seems fine with image viewer. - Earth clouds seem to have the alpha issue as well. Change-Id: Ibdfa49472790d3fc797e269b52986b71d93876f2 Reviewed-by: Pasi Keränen <pasi.keranen@digia.com> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
Diffstat (limited to 'examples/qt3d/planets-qml/FpsDisplay.qml')
-rw-r--r--examples/qt3d/planets-qml/FpsDisplay.qml102
1 files changed, 102 insertions, 0 deletions
diff --git a/examples/qt3d/planets-qml/FpsDisplay.qml b/examples/qt3d/planets-qml/FpsDisplay.qml
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@@ -0,0 +1,102 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+Item {
+ id: fpsDisplayControl
+ property bool hidden: true
+ property real fps: 0.0
+
+ onHiddenChanged: {
+ if (fpsDisplayControl.hidden)
+ fpsDisplay.color = "transparent"
+ else
+ fpsDisplay.color = "#000000FF"
+ }
+
+ onFpsChanged: {
+ fpsDisplay.updateFps()
+ }
+
+ Rectangle {
+ anchors.fill: parent
+ id: fpsDisplay
+ color: "transparent"
+
+ property real maxFps: 60.0
+ property color maxFpsColor: "#5500FF00"
+ property color minFpsColor: "#55FF0000"
+
+ function updateFps() {
+ var scale = (fps > maxFps)?1.0:(fps/maxFps)
+ var r = (1 - scale) * minFpsColor.r + scale * maxFpsColor.r
+ var g = (1 - scale) * minFpsColor.g + scale * maxFpsColor.g
+ var b = (1 - scale) * minFpsColor.b + scale * maxFpsColor.b
+ var a = (1 - scale) * minFpsColor.a + scale * maxFpsColor.a
+ fpsCauge.height = scale * fpsDisplay.height
+ fpsCauge.color = Qt.rgba(r, g, b, a)
+ }
+
+ Rectangle {
+ id: fpsCauge
+ width: parent.width
+ anchors.bottom: parent.bottom
+ visible: !fpsDisplayControl.hidden
+ }
+
+ Text {
+ id: fpsText
+ text: ""+(fps | 0)
+ font.family: "Helvetica"
+ font.pixelSize: 16
+ font.weight: Font.Light
+ color: "white"
+ anchors.fill: parent
+ verticalAlignment: Text.AlignVCenter
+ horizontalAlignment: Text.AlignHCenter
+ visible: !fpsDisplayControl.hidden
+ }
+ }
+
+ MouseArea {
+ anchors.fill: parent
+ onClicked: {
+ fpsDisplayControl.hidden = !fpsDisplayControl.hidden
+ }
+ }
+}
+