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authorTomi Korpipää <tomi.korpipaa@theqtcompany.com>2015-06-11 07:59:26 +0300
committerJani Heikkinen <jani.heikkinen@theqtcompany.com>2015-06-23 12:20:55 +0000
commit520e2d32421f86958847b1bf9ee369606e0a83df (patch)
tree3bc179308b91fc552ad2511e7151aa158004bd22 /examples/qt3d/planets-qml/PlanetMaterial.qml
parent68ead5b04fb3e271524c19cc0b6d12a4c9c8a3c2 (diff)
Planets QML example for Qt3D
+ Improved earth clouds - Some weirdness with alpha, easily visible with rings. Might be the textures, although the alpha on them seems fine with image viewer. - Earth clouds seem to have the alpha issue as well. Change-Id: Ibdfa49472790d3fc797e269b52986b71d93876f2 Reviewed-by: Pasi Keränen <pasi.keranen@digia.com> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com> (cherry picked from commit 30f9015933957eaf9533229f94b1bcd48a8ce3ed)
Diffstat (limited to 'examples/qt3d/planets-qml/PlanetMaterial.qml')
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diff --git a/examples/qt3d/planets-qml/PlanetMaterial.qml b/examples/qt3d/planets-qml/PlanetMaterial.qml
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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+import Qt3D.Render 2.0
+import QtQuick 2.1
+
+Material {
+ id: root
+ property color ambientLight: Qt.rgba(0.1, 0.1, 0.1, 1.0)
+ property color diffuseColor: Qt.rgba(0.7, 0.7, 0.7, 1.0)
+ property color specularColor: Qt.rgba(0.5, 0.5, 0.5, 1.0)
+ property real shininess: 150.0
+ property alias diffuseMap: diffuseTextureImage.source
+ property alias specularMap: specularTextureImage.source
+ property alias normalMap: normalTextureImage.source
+ property real textureScale: 1.0
+ property real opacity: 1.0
+
+ parameters: [
+ Parameter {
+ name: "ambient";
+ value: Qt.vector3d(root.ambientLight.r, root.ambientLight.g, root.ambientLight.b)
+ },
+ Parameter {
+ name: "diffuse";
+ value: Qt.vector3d(root.diffuseColor.r, root.diffuseColor.g, root.diffuseColor.b)
+ },
+ Parameter {
+ name: "specular";
+ value: Qt.vector3d(root.specularColor.r, root.specularColor.g, root.specularColor.b)
+ },
+ Parameter {
+ name: "shininess";
+ value: root.shininess
+ },
+ Parameter {
+ name: "diffuseTexture"
+ value: Texture2D {
+ id: diffuseTexture
+ minificationFilter: Texture.LinearMipMapLinear
+ magnificationFilter: Texture.Linear
+ wrapMode {
+ x: WrapMode.Repeat
+ y: WrapMode.Repeat
+ }
+ generateMipMaps: true
+ maximumAnisotropy: 16.0
+ TextureImage { id: diffuseTextureImage; }
+ }
+ },
+ Parameter { name: "specularTexture";
+ value: Texture2D {
+ id: specularTexture
+ minificationFilter: Texture.LinearMipMapLinear
+ magnificationFilter: Texture.Linear
+ wrapMode {
+ x: WrapMode.Repeat
+ y: WrapMode.Repeat
+ }
+ generateMipMaps: true
+ maximumAnisotropy: 16.0
+ TextureImage { id: specularTextureImage; }
+ }
+ },
+ Parameter { name: "normalTexture";
+ value: Texture2D {
+ id: normalTexture
+ minificationFilter: Texture.Linear
+ magnificationFilter: Texture.Linear
+ wrapMode {
+ x: WrapMode.Repeat
+ y: WrapMode.Repeat
+ }
+ maximumAnisotropy: 16.0
+ TextureImage { id: normalTextureImage; }
+ }
+ },
+ Parameter {
+ name: "texCoordScale";
+ value: textureScale
+ },
+ Parameter {
+ name: "opacity";
+ value: opacity
+ }
+ ]
+}