diff options
author | Tomi Korpipää <tomi.korpipaa@theqtcompany.com> | 2015-06-11 07:59:26 +0300 |
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committer | Jani Heikkinen <jani.heikkinen@theqtcompany.com> | 2015-06-23 12:20:55 +0000 |
commit | 520e2d32421f86958847b1bf9ee369606e0a83df (patch) | |
tree | 3bc179308b91fc552ad2511e7151aa158004bd22 /examples/qt3d/planets-qml/PlanetMaterial.qml | |
parent | 68ead5b04fb3e271524c19cc0b6d12a4c9c8a3c2 (diff) |
Planets QML example for Qt3D
+ Improved earth clouds
- Some weirdness with alpha, easily visible with rings. Might be the
textures, although the alpha on them seems fine with image viewer.
- Earth clouds seem to have the alpha issue as well.
Change-Id: Ibdfa49472790d3fc797e269b52986b71d93876f2
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
(cherry picked from commit 30f9015933957eaf9533229f94b1bcd48a8ce3ed)
Diffstat (limited to 'examples/qt3d/planets-qml/PlanetMaterial.qml')
-rw-r--r-- | examples/qt3d/planets-qml/PlanetMaterial.qml | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/examples/qt3d/planets-qml/PlanetMaterial.qml b/examples/qt3d/planets-qml/PlanetMaterial.qml new file mode 100644 index 000000000..5fd259e45 --- /dev/null +++ b/examples/qt3d/planets-qml/PlanetMaterial.qml @@ -0,0 +1,122 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Copyright (C) 2015 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D 2.0 +import Qt3D.Render 2.0 +import QtQuick 2.1 + +Material { + id: root + property color ambientLight: Qt.rgba(0.1, 0.1, 0.1, 1.0) + property color diffuseColor: Qt.rgba(0.7, 0.7, 0.7, 1.0) + property color specularColor: Qt.rgba(0.5, 0.5, 0.5, 1.0) + property real shininess: 150.0 + property alias diffuseMap: diffuseTextureImage.source + property alias specularMap: specularTextureImage.source + property alias normalMap: normalTextureImage.source + property real textureScale: 1.0 + property real opacity: 1.0 + + parameters: [ + Parameter { + name: "ambient"; + value: Qt.vector3d(root.ambientLight.r, root.ambientLight.g, root.ambientLight.b) + }, + Parameter { + name: "diffuse"; + value: Qt.vector3d(root.diffuseColor.r, root.diffuseColor.g, root.diffuseColor.b) + }, + Parameter { + name: "specular"; + value: Qt.vector3d(root.specularColor.r, root.specularColor.g, root.specularColor.b) + }, + Parameter { + name: "shininess"; + value: root.shininess + }, + Parameter { + name: "diffuseTexture" + value: Texture2D { + id: diffuseTexture + minificationFilter: Texture.LinearMipMapLinear + magnificationFilter: Texture.Linear + wrapMode { + x: WrapMode.Repeat + y: WrapMode.Repeat + } + generateMipMaps: true + maximumAnisotropy: 16.0 + TextureImage { id: diffuseTextureImage; } + } + }, + Parameter { name: "specularTexture"; + value: Texture2D { + id: specularTexture + minificationFilter: Texture.LinearMipMapLinear + magnificationFilter: Texture.Linear + wrapMode { + x: WrapMode.Repeat + y: WrapMode.Repeat + } + generateMipMaps: true + maximumAnisotropy: 16.0 + TextureImage { id: specularTextureImage; } + } + }, + Parameter { name: "normalTexture"; + value: Texture2D { + id: normalTexture + minificationFilter: Texture.Linear + magnificationFilter: Texture.Linear + wrapMode { + x: WrapMode.Repeat + y: WrapMode.Repeat + } + maximumAnisotropy: 16.0 + TextureImage { id: normalTextureImage; } + } + }, + Parameter { + name: "texCoordScale"; + value: textureScale + }, + Parameter { + name: "opacity"; + value: opacity + } + ] +} |