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authorTomi Korpipää <tomi.korpipaa@theqtcompany.com>2016-05-20 10:18:23 +0300
committerJani Heikkinen <jani.heikkinen@qt.io>2016-06-03 06:26:28 +0000
commitedc5b80b4e9bcd1d494c4dc92aff8316238ed8b8 (patch)
treefd164d6323a53e98a29c5dccd16294b1ca0dd80d /examples/qt3d/planets-qml/SunEffect.qml
parenta398469e66e3a953097857c60655c41bf291a06b (diff)
Fixed sun in planets-qml
Also removed duplicate code and made some rearrangements in entities. Change-Id: I7f588672a1694fc440318f66bcfbe33d5ebcf0ab Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/planets-qml/SunEffect.qml')
-rw-r--r--examples/qt3d/planets-qml/SunEffect.qml121
1 files changed, 121 insertions, 0 deletions
diff --git a/examples/qt3d/planets-qml/SunEffect.qml b/examples/qt3d/planets-qml/SunEffect.qml
new file mode 100644
index 000000000..4cda00081
--- /dev/null
+++ b/examples/qt3d/planets-qml/SunEffect.qml
@@ -0,0 +1,121 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.0
+import Qt3D.Render 2.0
+
+Effect {
+ id: root
+
+ FilterKey { id: desktopkey; name: "name"; value: "Desktop" }
+ FilterKey { id: forwardkey; name : "pass"; value : "forward" }
+ FilterKey { id: eskey; name: "name"; value: "ES2" }
+
+ RenderPass {
+ id: glpass
+ filterKeys: [ forwardkey ]
+
+ shaderProgram: ShaderProgram {
+ vertexShaderCode: loadSource("qrc:/shaders/gl3/sun.vert")
+ fragmentShaderCode: loadSource("qrc:/shaders/gl3/sun.frag")
+ }
+
+ // no special render state set => use the default set of states
+ }
+
+ RenderPass {
+ id: espass
+ filterKeys: [ forwardkey ]
+
+ shaderProgram: ShaderProgram {
+ vertexShaderCode: loadSource("qrc:/shaders/es2/sun.vert")
+ fragmentShaderCode: loadSource("qrc:/shaders/es2/sun.frag")
+ }
+
+ // no special render state set => use the default set of states
+ }
+
+ techniques: [
+ Technique {
+ graphicsApiFilter {
+ api: GraphicsApiFilter.OpenGL
+ profile: GraphicsApiFilter.CoreProfile
+ majorVersion: 3
+ minorVersion: 2
+ }
+
+ filterKeys: [ desktopkey ]
+
+ renderPasses: [ glpass ]
+ },
+ Technique {
+ graphicsApiFilter {
+ api: GraphicsApiFilter.OpenGL
+ majorVersion: 2
+ }
+
+ filterKeys: [ eskey ]
+
+ renderPasses: [ espass ]
+ },
+ Technique {
+ graphicsApiFilter {
+ api: GraphicsApiFilter.OpenGLES
+ majorVersion: 2
+ minorVersion: 0
+ }
+
+ filterKeys: [ eskey ]
+
+ renderPasses: [ espass ]
+ }
+ ]
+}