diff options
author | Tomi Korpipää <tomi.korpipaa@theqtcompany.com> | 2016-05-20 10:18:23 +0300 |
---|---|---|
committer | Jani Heikkinen <jani.heikkinen@qt.io> | 2016-06-03 06:26:28 +0000 |
commit | edc5b80b4e9bcd1d494c4dc92aff8316238ed8b8 (patch) | |
tree | fd164d6323a53e98a29c5dccd16294b1ca0dd80d /examples/qt3d/planets-qml/SunEffect.qml | |
parent | a398469e66e3a953097857c60655c41bf291a06b (diff) |
Fixed sun in planets-qml
Also removed duplicate code and made some rearrangements in entities.
Change-Id: I7f588672a1694fc440318f66bcfbe33d5ebcf0ab
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/planets-qml/SunEffect.qml')
-rw-r--r-- | examples/qt3d/planets-qml/SunEffect.qml | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/examples/qt3d/planets-qml/SunEffect.qml b/examples/qt3d/planets-qml/SunEffect.qml new file mode 100644 index 000000000..4cda00081 --- /dev/null +++ b/examples/qt3d/planets-qml/SunEffect.qml @@ -0,0 +1,121 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 + +Effect { + id: root + + FilterKey { id: desktopkey; name: "name"; value: "Desktop" } + FilterKey { id: forwardkey; name : "pass"; value : "forward" } + FilterKey { id: eskey; name: "name"; value: "ES2" } + + RenderPass { + id: glpass + filterKeys: [ forwardkey ] + + shaderProgram: ShaderProgram { + vertexShaderCode: loadSource("qrc:/shaders/gl3/sun.vert") + fragmentShaderCode: loadSource("qrc:/shaders/gl3/sun.frag") + } + + // no special render state set => use the default set of states + } + + RenderPass { + id: espass + filterKeys: [ forwardkey ] + + shaderProgram: ShaderProgram { + vertexShaderCode: loadSource("qrc:/shaders/es2/sun.vert") + fragmentShaderCode: loadSource("qrc:/shaders/es2/sun.frag") + } + + // no special render state set => use the default set of states + } + + techniques: [ + Technique { + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.CoreProfile + majorVersion: 3 + minorVersion: 2 + } + + filterKeys: [ desktopkey ] + + renderPasses: [ glpass ] + }, + Technique { + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + majorVersion: 2 + } + + filterKeys: [ eskey ] + + renderPasses: [ espass ] + }, + Technique { + graphicsApiFilter { + api: GraphicsApiFilter.OpenGLES + majorVersion: 2 + minorVersion: 0 + } + + filterKeys: [ eskey ] + + renderPasses: [ espass ] + } + ] +} |