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authorTomi Korpipää <tomi.korpipaa@theqtcompany.com>2015-06-11 12:47:36 +0300
committerMiikka Heikkinen <miikka.heikkinen@theqtcompany.com>2015-06-11 10:30:22 +0000
commitfc662e5a4597b568561c3a19abb24151086a229d (patch)
treec0754964b0c480865d343dccae4d9c50e261e1b9 /examples/qt3d/planets-qml/doc
parent30f9015933957eaf9533229f94b1bcd48a8ce3ed (diff)
Added documentation for the planets-qml example
Change-Id: I07734c6a30f49b05cd7815d3c3412cd867a09836 Task-number: QTBUG-46602 Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com> Reviewed-by: Titta Heikkala <titta.heikkala@theqtcompany.com> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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@@ -38,7 +38,76 @@
\example planets-qml
\title Qt3D: Planets QML Example
\ingroup qt3d-examples-qml
+ \brief Demonstrates combining Qt 3D rendering and Qt Quick 2 elements.
- TODO
+ The Planets example demonstrates how to implement an application that combines the use of
+ Qt 3D rendering with Qt Quick 2D elements. The example shows the eight planets of our Solar
+ System with the Sun.
+ \image planets-qml-example.jpg
+
+ Planet texture maps are Copyright (c) by James Hastings-Trew
+ \l{http://planetpixelemporium.com/planets.html}{http://planetpixelemporium.com/planets.html}
+ used with permission.
+
+ The planets are rotating around the Sun based on their orbit at a given time. The rotation
+ starts at 2000 Jan 0.0 UT. The planet positions are calculated based on the formulas found here:
+ \l {http://www.stjarnhimlen.se/comp/ppcomp.html}{http://www.stjarnhimlen.se/comp/ppcomp.html}
+ and \l {http://www.davidcolarusso.com/astro/}{http://www.davidcolarusso.com/astro/}.
+
+ \section1 Qt Quick 2D Implementation
+
+ The Qt Quick Implementation \l{planets-qml/PlanetsMain.qml}{PlanetsMain.qml} of the
+ example renders the 3D content using the \c Scene3D type.
+
+ \snippet planets-qml/PlanetsMain.qml 0
+
+ The planet related information is stored into a \c{ListModel}. The selection buttons for the
+ planets and the information sheet are created based on the model. The 2D elements, selection
+ buttons and sliders, are implemented in the \l{planets-qml/PlanetsMain.qml}{PlanetsMain.qml}.
+
+ The selection buttons change the \c{focusedPlanet} property of the \c{mainview}. As the property
+ changes, the planet information is updated, and the camera is animated to the new position.
+
+ \snippet planets-qml/PlanetsMain.qml 1
+
+ The camera position and the camera look at point are updated based on values that are animated
+ in the \l{planets-qml/SolarSystem.qml}{SolarSystem.qml}, triggered from the
+ \c{changePlanetFocus()} function.
+
+ \snippet planets-qml/SolarSystem.qml 0
+
+ The sliders are used to adjust the rotation speed, the planet size, and the viewing distance.
+ When a slider value changes, a JavaScript function in \l{planets-qml/SolarSystem.qml}
+ {SolarSystem.qml} is called to adjust the given property. For example, changing the value of
+ the \e{Viewing Distance} slider calls the \c{changeCameraDistance()} method.
+
+ \snippet planets-qml/PlanetsMain.qml 2
+
+ \section1 Qt 3D Implementation
+
+ The main part of the implementation, including the movement and rotation maths for the planets,
+ is done in the \l{planets-qml/SolarSystem.qml}{SolarSystem.qml}.
+
+ First, a \c Camera, a \c{Light}, and a \c Configuration are added, followed by \c{Effect}s for
+ the planet \c{Material}s, and finally the planets themselves. For example, Earth is constructed
+ as follows:
+
+ \snippet planets-qml/SolarSystem.qml 1
+
+ Planet data, which is needed for the movement and rotation calculations, among other things, is
+ constructed with JavaScript in \l{planets-qml/planets.js}{planets.js} by calling
+ \c{loadPlanetData()} as the component completes. Other initializations, such as inserting the
+ planets into an array for easier handling, calculating the ring radii for Saturn and Uranus
+ rings, and setting the default scale, speed and camera offset, are done as well:
+
+ \snippet planets-qml/SolarSystem.qml 2
+
+ The scene is animated by calling the \c{animate()} function. That is also the place where the
+ time is advanced, and the new positions for all of the planets are calculated. The planets are
+ rotated in the \c{positionPlanet()} function based on their axial tilt and their sidereal
+ rotation period. Finally, the new camera position is calculated in the \c{updateCamera()}
+ function.
+
+ \snippet planets-qml/SolarSystem.qml 3
*/