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authorTomi Korpipää <tomi.korpipaa@theqtcompany.com>2016-05-20 10:18:23 +0300
committerJani Heikkinen <jani.heikkinen@qt.io>2016-06-03 06:26:28 +0000
commitedc5b80b4e9bcd1d494c4dc92aff8316238ed8b8 (patch)
treefd164d6323a53e98a29c5dccd16294b1ca0dd80d /examples/qt3d/planets-qml/shaders
parenta398469e66e3a953097857c60655c41bf291a06b (diff)
Fixed sun in planets-qml
Also removed duplicate code and made some rearrangements in entities. Change-Id: I7f588672a1694fc440318f66bcfbe33d5ebcf0ab Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/planets-qml/shaders')
-rw-r--r--examples/qt3d/planets-qml/shaders/es2/sun.frag59
-rw-r--r--examples/qt3d/planets-qml/shaders/es2/sun.vert54
-rw-r--r--examples/qt3d/planets-qml/shaders/gl3/sun.frag63
-rw-r--r--examples/qt3d/planets-qml/shaders/gl3/sun.vert56
4 files changed, 232 insertions, 0 deletions
diff --git a/examples/qt3d/planets-qml/shaders/es2/sun.frag b/examples/qt3d/planets-qml/shaders/es2/sun.frag
new file mode 100644
index 000000000..263112d24
--- /dev/null
+++ b/examples/qt3d/planets-qml/shaders/es2/sun.frag
@@ -0,0 +1,59 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+uniform sampler2D diffuseTexture;
+
+varying highp vec3 position;
+varying highp vec2 texCoord;
+
+highp vec4 dModel(const highp vec2 flipYTexCoord)
+{
+ // Lookup diffuse
+ highp vec3 diffuseColor = texture2D(diffuseTexture, flipYTexCoord).rgb;
+
+ return vec4(diffuseColor, 1.0);
+}
+
+void main()
+{
+ highp vec2 flipYTexCoord = texCoord;
+ flipYTexCoord.y = 1.0 - texCoord.y;
+
+ highp vec4 result = dModel(flipYTexCoord);
+
+ gl_FragColor = result;
+}
diff --git a/examples/qt3d/planets-qml/shaders/es2/sun.vert b/examples/qt3d/planets-qml/shaders/es2/sun.vert
new file mode 100644
index 000000000..8ba96452c
--- /dev/null
+++ b/examples/qt3d/planets-qml/shaders/es2/sun.vert
@@ -0,0 +1,54 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+attribute vec3 vertexPosition;
+attribute vec2 vertexTexCoord;
+
+varying vec3 position;
+varying vec2 texCoord;
+
+uniform mat4 modelView;
+uniform mat4 mvp;
+
+uniform float texCoordScale;
+
+void main()
+{
+ texCoord = vertexTexCoord * texCoordScale;
+ position = vec3(modelView * vec4(vertexPosition, 1.0));
+ gl_Position = mvp * vec4(vertexPosition, 1.0);
+}
diff --git a/examples/qt3d/planets-qml/shaders/gl3/sun.frag b/examples/qt3d/planets-qml/shaders/gl3/sun.frag
new file mode 100644
index 000000000..bbc47118a
--- /dev/null
+++ b/examples/qt3d/planets-qml/shaders/gl3/sun.frag
@@ -0,0 +1,63 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#version 150 core
+
+uniform sampler2D diffuseTexture;
+
+in vec3 position;
+in vec2 texCoord;
+
+out vec4 fragColor;
+
+vec4 dModel(const in vec2 flipYTexCoord)
+{
+ // Lookup diffuse
+ vec3 diffuseColor = texture(diffuseTexture, flipYTexCoord).rgb;
+
+ return vec4(diffuseColor, 1.0);
+}
+
+void main()
+{
+ vec2 flipYTexCoord = texCoord;
+ flipYTexCoord.y = 1.0 - texCoord.y;
+
+ vec4 result = dModel(flipYTexCoord);
+
+ fragColor = result;
+}
diff --git a/examples/qt3d/planets-qml/shaders/gl3/sun.vert b/examples/qt3d/planets-qml/shaders/gl3/sun.vert
new file mode 100644
index 000000000..70cd54429
--- /dev/null
+++ b/examples/qt3d/planets-qml/shaders/gl3/sun.vert
@@ -0,0 +1,56 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#version 150 core
+
+in vec3 vertexPosition;
+in vec2 vertexTexCoord;
+
+out vec3 position;
+out vec2 texCoord;
+
+uniform mat4 modelView;
+uniform mat4 mvp;
+
+uniform float texCoordScale;
+
+void main()
+{
+ texCoord = vertexTexCoord * texCoordScale;
+ position = vec3(modelView * vec4(vertexPosition, 1.0));
+ gl_Position = mvp * vec4(vertexPosition, 1.0);
+}