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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-03-04 16:05:02 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-03-04 15:21:01 +0000
commitc82207d54c76d8b66be010bfa63e45f9507891fa (patch)
tree8d112e96bc1fa42dbc49907f53d71fa5b893869a /examples/qt3d/playground-qml/AdsEffect.qml
parent8bff6813ee2e7a59d27bd8639dc9a6e23287a0c8 (diff)
Move the examples under a qt3d subdir
Modules cannot have their examples in the top-level examples directory because in the pre-built packages all modules' examples are merged together. Change-Id: I80fdbb8f1ec6f3d8fd793e4d856e705000237127 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/playground-qml/AdsEffect.qml')
-rw-r--r--examples/qt3d/playground-qml/AdsEffect.qml96
1 files changed, 96 insertions, 0 deletions
diff --git a/examples/qt3d/playground-qml/AdsEffect.qml b/examples/qt3d/playground-qml/AdsEffect.qml
new file mode 100644
index 000000000..4bc81ca44
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+++ b/examples/qt3d/playground-qml/AdsEffect.qml
@@ -0,0 +1,96 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D 2.0
+import Qt3D.Render 2.0
+
+// For Qt.vector3d() and friends. For some reason this is provided by
+// QQuickValueTypeProvider in QtQuick rather than the default value
+// type provider in QtQml. So we will need to replicate this in Qt3D
+// for the types that we wish to support. Otherwise we'll have to import
+// QtQuick 2.1 all over the place.
+import QtQuick 2.1
+
+Effect {
+ // TODO add another effect that uses texture for diffuse
+ //property Texture2D diffuseTexture
+ property vector3d ambient: Qt.vector3d( 0.1, 0.1, 0.1 )
+ property vector3d diffuse: Qt.vector3d( 0.7, 0.7, 0.7 )
+ property vector3d specular: Qt.vector3d( 0.2, 0.2, 0.2 )
+ property real shininess: 10.0
+
+ techniques: [
+ Technique {
+ criteria : [
+ TechniqueCriterion { criterionType : TechniqueCriterion.RenderingStyle; criterionValue : "forward"}
+ ]
+
+ renderPasses: [
+ RenderPass {
+ name: "zFill"
+ shaderProgram: zFillProgram
+ //renderStates: [ DepthState { depthTest: true; } ]
+ },
+
+ RenderPass {
+ name: "lighting"
+ shaderProgram: adsProgram
+ //renderStates: [ DepthState { depthWrites: true; depthTest: true; } ]
+ }
+ ]
+ }
+ ]
+
+ ShaderProgram {
+ id: zFillProgram
+ objectName: "zFillProgram"
+ vertexSourceFile: ":/shaders/zfill.vert"
+ fragmentSourceFile: ":/shaders/zfill.frag"
+ }
+
+ ShaderProgram {
+ id: adsProgram
+ objectName: "adsProgram"
+ vertexSourceFile: ":/shaders/phong.vert"
+ fragmentSourceFile: ":/shaders/phong.frag"
+
+// // How to handle uniforms? Especially arrays and structs
+// uniforms: [
+// Uniform { name: "light[0].position:"; value: Qt.vector3d( 0.0, 0.0, 0.0 ) },
+// Uniform { name: "light[0].intensity:"; value: Qt.vector3d( 1.0, 1.0, 1.0 ) }
+// ]
+ }
+}