diff options
author | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2015-03-04 16:05:02 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2015-03-04 15:21:01 +0000 |
commit | c82207d54c76d8b66be010bfa63e45f9507891fa (patch) | |
tree | 8d112e96bc1fa42dbc49907f53d71fa5b893869a /examples/qt3d/playground-qml/AdsEffect.qml | |
parent | 8bff6813ee2e7a59d27bd8639dc9a6e23287a0c8 (diff) |
Move the examples under a qt3d subdir
Modules cannot have their examples in the top-level examples directory because
in the pre-built packages all modules' examples are merged together.
Change-Id: I80fdbb8f1ec6f3d8fd793e4d856e705000237127
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/playground-qml/AdsEffect.qml')
-rw-r--r-- | examples/qt3d/playground-qml/AdsEffect.qml | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/examples/qt3d/playground-qml/AdsEffect.qml b/examples/qt3d/playground-qml/AdsEffect.qml new file mode 100644 index 000000000..4bc81ca44 --- /dev/null +++ b/examples/qt3d/playground-qml/AdsEffect.qml @@ -0,0 +1,96 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D 2.0 +import Qt3D.Render 2.0 + +// For Qt.vector3d() and friends. For some reason this is provided by +// QQuickValueTypeProvider in QtQuick rather than the default value +// type provider in QtQml. So we will need to replicate this in Qt3D +// for the types that we wish to support. Otherwise we'll have to import +// QtQuick 2.1 all over the place. +import QtQuick 2.1 + +Effect { + // TODO add another effect that uses texture for diffuse + //property Texture2D diffuseTexture + property vector3d ambient: Qt.vector3d( 0.1, 0.1, 0.1 ) + property vector3d diffuse: Qt.vector3d( 0.7, 0.7, 0.7 ) + property vector3d specular: Qt.vector3d( 0.2, 0.2, 0.2 ) + property real shininess: 10.0 + + techniques: [ + Technique { + criteria : [ + TechniqueCriterion { criterionType : TechniqueCriterion.RenderingStyle; criterionValue : "forward"} + ] + + renderPasses: [ + RenderPass { + name: "zFill" + shaderProgram: zFillProgram + //renderStates: [ DepthState { depthTest: true; } ] + }, + + RenderPass { + name: "lighting" + shaderProgram: adsProgram + //renderStates: [ DepthState { depthWrites: true; depthTest: true; } ] + } + ] + } + ] + + ShaderProgram { + id: zFillProgram + objectName: "zFillProgram" + vertexSourceFile: ":/shaders/zfill.vert" + fragmentSourceFile: ":/shaders/zfill.frag" + } + + ShaderProgram { + id: adsProgram + objectName: "adsProgram" + vertexSourceFile: ":/shaders/phong.vert" + fragmentSourceFile: ":/shaders/phong.frag" + +// // How to handle uniforms? Especially arrays and structs +// uniforms: [ +// Uniform { name: "light[0].position:"; value: Qt.vector3d( 0.0, 0.0, 0.0 ) }, +// Uniform { name: "light[0].intensity:"; value: Qt.vector3d( 1.0, 1.0, 1.0 ) } +// ] + } +} |