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authorRobert Brock <robert.brock@kdab.com>2016-05-05 14:29:03 +0100
committerSean Harmer <sean.harmer@kdab.com>2016-05-06 08:10:18 +0000
commit65b4537af9618908eb053b2a2f630d19d8468f5b (patch)
tree59fab79a1ae3032f9aa215e57425e23991beafed /examples/qt3d/playground-qml/AdsEffect.qml
parentd8d17e922cda96502c510dc715221984db832f6b (diff)
Removing defunct examples - Playground-qml
Cleaning up Qt3D examples: Playground-qml Change-Id: I3b4b248ebb822a5d1bbc5da379eca57a62bbe96d Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/playground-qml/AdsEffect.qml')
-rw-r--r--examples/qt3d/playground-qml/AdsEffect.qml110
1 files changed, 0 insertions, 110 deletions
diff --git a/examples/qt3d/playground-qml/AdsEffect.qml b/examples/qt3d/playground-qml/AdsEffect.qml
deleted file mode 100644
index a1be677ac..000000000
--- a/examples/qt3d/playground-qml/AdsEffect.qml
+++ /dev/null
@@ -1,110 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import Qt3D.Core 2.0
-import Qt3D.Render 2.0
-
-// For Qt.vector3d() and friends. For some reason this is provided by
-// QQuickValueTypeProvider in QtQuick rather than the default value
-// type provider in QtQml. So we will need to replicate this in Qt3D
-// for the types that we wish to support. Otherwise we'll have to import
-// QtQuick 2.1 all over the place.
-import QtQuick 2.1
-
-Effect {
- // TODO add another effect that uses texture for diffuse
- //property Texture2D diffuseTexture
- property vector3d ambient: Qt.vector3d( 0.1, 0.1, 0.1 )
- property vector3d diffuse: Qt.vector3d( 0.7, 0.7, 0.7 )
- property vector3d specular: Qt.vector3d( 0.2, 0.2, 0.2 )
- property real shininess: 10.0
-
- techniques: [
- Technique {
- criteria : [
- TechniqueCriterion { criterionType : TechniqueCriterion.RenderingStyle; criterionValue : "forward"}
- ]
-
- renderPasses: [
- RenderPass {
- name: "zFill"
- shaderProgram: zFillProgram
- //renderStates: [ DepthState { depthTest: true; } ]
- },
-
- RenderPass {
- name: "lighting"
- shaderProgram: adsProgram
- //renderStates: [ DepthState { depthWrites: true; depthTest: true; } ]
- }
- ]
- }
- ]
-
- ShaderProgram {
- id: zFillProgram
- objectName: "zFillProgram"
- vertexSourceFile: ":/shaders/zfill.vert"
- fragmentSourceFile: ":/shaders/zfill.frag"
- }
-
- ShaderProgram {
- id: adsProgram
- objectName: "adsProgram"
- vertexSourceFile: ":/shaders/phong.vert"
- fragmentSourceFile: ":/shaders/phong.frag"
-
-// // How to handle uniforms? Especially arrays and structs
-// uniforms: [
-// Uniform { name: "light[0].position:"; value: Qt.vector3d( 0.0, 0.0, 0.0 ) },
-// Uniform { name: "light[0].intensity:"; value: Qt.vector3d( 1.0, 1.0, 1.0 ) }
-// ]
- }
-}