diff options
author | Robert Brock <robert.brock@kdab.com> | 2016-05-05 14:29:03 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2016-05-06 08:10:18 +0000 |
commit | 65b4537af9618908eb053b2a2f630d19d8468f5b (patch) | |
tree | 59fab79a1ae3032f9aa215e57425e23991beafed /examples/qt3d/playground-qml/AdsEffect.qml | |
parent | d8d17e922cda96502c510dc715221984db832f6b (diff) |
Removing defunct examples - Playground-qml
Cleaning up Qt3D examples:
Playground-qml
Change-Id: I3b4b248ebb822a5d1bbc5da379eca57a62bbe96d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/playground-qml/AdsEffect.qml')
-rw-r--r-- | examples/qt3d/playground-qml/AdsEffect.qml | 110 |
1 files changed, 0 insertions, 110 deletions
diff --git a/examples/qt3d/playground-qml/AdsEffect.qml b/examples/qt3d/playground-qml/AdsEffect.qml deleted file mode 100644 index a1be677ac..000000000 --- a/examples/qt3d/playground-qml/AdsEffect.qml +++ /dev/null @@ -1,110 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the Qt3D module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** BSD License Usage -** Alternatively, you may use this file under the terms of the BSD license -** as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of The Qt Company Ltd nor the names of its -** contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -import Qt3D.Core 2.0 -import Qt3D.Render 2.0 - -// For Qt.vector3d() and friends. For some reason this is provided by -// QQuickValueTypeProvider in QtQuick rather than the default value -// type provider in QtQml. So we will need to replicate this in Qt3D -// for the types that we wish to support. Otherwise we'll have to import -// QtQuick 2.1 all over the place. -import QtQuick 2.1 - -Effect { - // TODO add another effect that uses texture for diffuse - //property Texture2D diffuseTexture - property vector3d ambient: Qt.vector3d( 0.1, 0.1, 0.1 ) - property vector3d diffuse: Qt.vector3d( 0.7, 0.7, 0.7 ) - property vector3d specular: Qt.vector3d( 0.2, 0.2, 0.2 ) - property real shininess: 10.0 - - techniques: [ - Technique { - criteria : [ - TechniqueCriterion { criterionType : TechniqueCriterion.RenderingStyle; criterionValue : "forward"} - ] - - renderPasses: [ - RenderPass { - name: "zFill" - shaderProgram: zFillProgram - //renderStates: [ DepthState { depthTest: true; } ] - }, - - RenderPass { - name: "lighting" - shaderProgram: adsProgram - //renderStates: [ DepthState { depthWrites: true; depthTest: true; } ] - } - ] - } - ] - - ShaderProgram { - id: zFillProgram - objectName: "zFillProgram" - vertexSourceFile: ":/shaders/zfill.vert" - fragmentSourceFile: ":/shaders/zfill.frag" - } - - ShaderProgram { - id: adsProgram - objectName: "adsProgram" - vertexSourceFile: ":/shaders/phong.vert" - fragmentSourceFile: ":/shaders/phong.frag" - -// // How to handle uniforms? Especially arrays and structs -// uniforms: [ -// Uniform { name: "light[0].position:"; value: Qt.vector3d( 0.0, 0.0, 0.0 ) }, -// Uniform { name: "light[0].intensity:"; value: Qt.vector3d( 1.0, 1.0, 1.0 ) } -// ] - } -} |