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author | Mike Krus <mike.krus@kdab.com> | 2020-02-11 14:14:30 +0000 |
---|---|---|
committer | Mike Krus <mike.krus@kdab.com> | 2020-02-27 12:10:08 +0000 |
commit | 5bf4f93fcb8ff16aeadf55644be351c9989ab5b2 (patch) | |
tree | 9a502509da33a48dade8f7cbd0af1e7d3444b2f3 /examples/qt3d/qardboard | |
parent | 703090204ef41bced5634bbb332551dea1dd7b37 (diff) |
Make default geometries views
In Extras, make QTorusMesh and others a QGeometryView rather than
a QGeometryRenderer. Requires changes to scene graphs here and there
but going forward there simple shapes could be used as proxies for
picking or collision detection, etc.
Change-Id: Id488e064080dfd303e448aba11e6b242236b81d4
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/qardboard')
-rw-r--r-- | examples/qt3d/qardboard/main.qml | 24 |
1 files changed, 14 insertions, 10 deletions
diff --git a/examples/qt3d/qardboard/main.qml b/examples/qt3d/qardboard/main.qml index b273c0f57..906b43232 100644 --- a/examples/qt3d/qardboard/main.qml +++ b/examples/qt3d/qardboard/main.qml @@ -122,11 +122,13 @@ QardboardRootEntity { // Cylinder Entity { - property CylinderMesh cylinder: CylinderMesh { - radius: 1 - length: 3 - rings: 100 - slices: 20 + property GeometryRenderer cylinder: GeometryRenderer { + view: CylinderMesh { + radius: 1 + length: 3 + rings: 100 + slices: 20 + } } property Transform transform: Transform { id: cylinderTransform @@ -180,11 +182,13 @@ QardboardRootEntity { readonly property real det: 1.0 / model delegate: Entity { components: [ - TorusMesh { - radius: 35 - minorRadius: 5 - rings: 100 - slices: 20 + GeometryRenderer { + view: TorusMesh { + radius: 35 + minorRadius: 5 + rings: 100 + slices: 20 + } }, Transform { id: transform |