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authorSean Harmer <sean.harmer@kdab.com>2017-04-28 12:11:25 +0100
committerJani Heikkinen <jani.heikkinen@qt.io>2017-05-09 08:59:38 +0000
commitf516fab44ea9c548485e9e9e5cd58c5c8a1da3e0 (patch)
tree08a5157048d5f9cd368a6cff7526e7bc945ff770 /examples/qt3d/scene2d/main.qml
parent337bc59bb3a162d1a64b05d1dc82b5ec4b99049d (diff)
Add scene 2d example to showcase new feature
Change-Id: Ife2ead8fc2f0e0cb6dea18f8a74593847e25ff98 Reviewed-by: Antti Määttä <antti.maatta@qt.io>
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+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt3D.Core 2.9
+import Qt3D.Render 2.9
+import Qt3D.Extras 2.9
+import Qt3D.Input 2.0
+
+import QtQuick 2.0
+import QtQuick.Scene2D 2.9
+import QtQuick.Controls 1.4
+import QtQuick.Layouts 1.2
+
+Entity {
+ id: sceneRoot
+
+ Camera {
+ id: camera
+ projectionType: CameraLens.PerspectiveProjection
+ position: Qt.vector3d( 0.0, 0.0, 20 )
+ }
+
+ components: [
+ RenderSettings {
+ activeFrameGraph: ForwardRenderer {
+ camera: camera
+ clearColor: "white"
+ }
+ pickingSettings.pickMethod: PickingSettings.TrianglePicking
+ },
+ InputSettings {}
+ ]
+
+ Entity {
+ id: logoEntity
+
+ Transform {
+ id: logoTransform
+ scale: 1
+ translation: Qt.vector3d( 0, 0, logoControls.logoCentreZ )
+ rotation: fromEulerAngles( logoControls.rotationX,
+ logoControls.rotationY,
+ logoControls.rotationZ )
+ }
+
+ Mesh {
+ id: logoMesh
+ source: "Qt_logo.obj"
+ }
+
+ PhongMaterial {
+ id: logoMaterial
+ ambient: Qt.rgba( logoControls.colorR/255,
+ logoControls.colorG/255,
+ logoControls.colorB/255, 1.0 )
+ diffuse: Qt.rgba( 0.1, 0.1, 0.1, 0.5 )
+ shininess: logoControls.shininess
+ }
+
+ components: [ logoTransform, logoMesh, logoMaterial ]
+ }
+
+ Entity {
+ id: plane
+
+ components: [planeTransform, planeMaterial, planeMesh, planePicker]
+
+ Transform {
+ id: planeTransform
+ translation: Qt.vector3d(2, 0, 10)
+ rotation: fromAxisAndAngle(Qt.vector3d(1,0,0), 90)
+ }
+
+ PlaneMesh {
+ id: planeMesh
+ width: 1
+ height: 4
+ mirrored: true // Align OpenGL and Qt window coordinates by flipping texture coordinates
+ }
+
+ ObjectPicker {
+ id: planePicker
+ hoverEnabled: true
+ dragEnabled: true
+
+ // Explicitly require a middle click to have the Scene2D grab the mouse
+ // events from the picker
+ onPressed: {
+ if (pick.button === PickEvent.MiddleButton) {
+ qmlTexture.mouseEnabled = !qmlTexture.mouseEnabled
+ logoControls.enabled = !logoControls.enabled
+ }
+ }
+ }
+
+ TextureMaterial {
+ id: planeMaterial
+ texture: offscreenTexture
+ }
+
+ Scene2D {
+ id: qmlTexture
+ output: RenderTargetOutput {
+ attachmentPoint: RenderTargetOutput.Color0
+ texture: Texture2D {
+ id: offscreenTexture
+ width: 256
+ height: 1024
+ format: Texture.RGBA8_UNorm
+ generateMipMaps: true
+ magnificationFilter: Texture.Linear
+ minificationFilter: Texture.LinearMipMapLinear
+ wrapMode {
+ x: WrapMode.ClampToEdge
+ y: WrapMode.ClampToEdge
+ }
+ }
+ }
+
+ entities: [ plane ]
+ mouseEnabled: false
+
+ LogoControls {
+ id: logoControls
+ width: offscreenTexture.width
+ height: offscreenTexture.height
+ }
+ }
+ }
+}