diff options
author | Mike Krus <mike.krus@kdab.com> | 2020-02-11 14:14:30 +0000 |
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committer | Mike Krus <mike.krus@kdab.com> | 2020-02-27 12:10:08 +0000 |
commit | 5bf4f93fcb8ff16aeadf55644be351c9989ab5b2 (patch) | |
tree | 9a502509da33a48dade8f7cbd0af1e7d3444b2f3 /examples/qt3d/scene2d/main.qml | |
parent | 703090204ef41bced5634bbb332551dea1dd7b37 (diff) |
Make default geometries views
In Extras, make QTorusMesh and others a QGeometryView rather than
a QGeometryRenderer. Requires changes to scene graphs here and there
but going forward there simple shapes could be used as proxies for
picking or collision detection, etc.
Change-Id: Id488e064080dfd303e448aba11e6b242236b81d4
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/scene2d/main.qml')
-rw-r--r-- | examples/qt3d/scene2d/main.qml | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/examples/qt3d/scene2d/main.qml b/examples/qt3d/scene2d/main.qml index ceaac3b34..671ab3990 100644 --- a/examples/qt3d/scene2d/main.qml +++ b/examples/qt3d/scene2d/main.qml @@ -137,8 +137,9 @@ Entity { rotation: fromAxisAndAngle(Qt.vector3d(0,1,0), cube.rotationAngle) } - CuboidMesh { + GeometryRenderer { id: cubeMesh + view: CuboidMesh { } } ObjectPicker { |