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author | Kevin Ottens <kevin.ottens@kdab.com> | 2016-05-19 09:34:27 +0200 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2016-05-26 11:41:19 +0000 |
commit | 0b9b9c2a3ceeda4ba1457f91cab46cefffe0a4bc (patch) | |
tree | 32964f29b5fcb47f4e2d22785ae5f5b54a6f928f /examples/qt3d/scene3d/AnimatedEntity.qml | |
parent | 36de2a78d2bea11ccca0810925495a6ce49affe2 (diff) |
No need to return const QNodeId
This is especially true because: we just assume QNodeId at plenty of
places internally, thus reducing the reusability of that method
internally *and* this type is immutable anyway, provides no setter or
such.
Change-Id: I3b51387e628e327695b633860f485cf2992c94ad
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/scene3d/AnimatedEntity.qml')
0 files changed, 0 insertions, 0 deletions