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authorSean Harmer <sean.harmer@kdab.com>2015-11-07 19:02:14 +0000
committerPaul Lemire <paul.lemire@kdab.com>2015-11-17 19:41:18 +0000
commit26a118cfbce29014864f6cdddae66cccb65ffb4f (patch)
treedaea9f2fc41c1df586c35cd56daa61f920ce5b58 /examples/qt3d/scene3d/AnimatedEntity.qml
parentace675a084ab944a245500b9f54be653126c3147 (diff)
Remove transforms property of QTransform
Compound transformations are now built up using QMatrix4x4 in both QML and C++. Updating examples accordingly. Change-Id: I03c9abf1f6cdd1b56226dc0e16a7ad5ce84516dd Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/scene3d/AnimatedEntity.qml')
-rw-r--r--examples/qt3d/scene3d/AnimatedEntity.qml33
1 files changed, 20 insertions, 13 deletions
diff --git a/examples/qt3d/scene3d/AnimatedEntity.qml b/examples/qt3d/scene3d/AnimatedEntity.qml
index b0070db68..5431db8ea 100644
--- a/examples/qt3d/scene3d/AnimatedEntity.qml
+++ b/examples/qt3d/scene3d/AnimatedEntity.qml
@@ -92,10 +92,14 @@ Entity {
Transform {
id: torusTransform
- Scale { scale3D: Qt.vector3d(1.5, 1, 0.5) }
- Rotate {
- angle: 45
- axis: Qt.vector3d(1, 0, 0)
+ matrix: {
+ var m = Qt.matrix4x4(1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1);
+ m.rotate(45, Qt.vector3d(1, 0, 0))
+ m.scale(Qt.vector3d(1.5, 1, 0.5));
+ return m;
}
}
@@ -111,18 +115,21 @@ Entity {
Transform {
id: sphereTransform
- Translate {
- translation: Qt.vector3d(20, 0, 0)
- }
-
- Rotate {
- id: sphereRotation
- axis: Qt.vector3d(0, 1, 0)
+ property real userAngle: 0.0
+ matrix: {
+ var m = Qt.matrix4x4(1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1);
+ m.translate(Qt.vector3d(20, 0, 0));
+ m.rotate(userAngle, Qt.vector3d(0, 1, 0))
+ return m;
}
}
+
QQ2.NumberAnimation {
- target: sphereRotation
- property: "angle"
+ target: sphereTransform
+ property: "userAngle"
duration: 10000
from: 0
to: 360