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authorMike Krus <mike.krus@kdab.com>2019-12-12 15:30:22 +0000
committerMike Krus <mike.krus@kdab.com>2020-01-17 07:12:06 +0000
commit34165446cd03a659eaea83d25dfdb91a22c0e2c5 (patch)
treeecb6483651e0dc2fb4ff5d6a83aa54ceaf7186f3 /examples/qt3d/scene3d/AnimatedEntity.qml
parent34cb77c210316dd254a8aa27052fb03223e3f7af (diff)
Add Profiling Overlay
Can be activated at adding a QDebugOverlay in the frame graph to identify which surface it should be renderer one (renders only once on first branch that contains such a node). Can be also activated on the forward renderer from Qt3DExtras. - Shows information about FPS and number of jobs/renderviews/commands/vertices/entities/geometries/textures... - Allows to toggle job and gl call tracing and open folder where trace files are stored - Windows to show and dump glinfo and renderview/command details to the console Change-Id: I286ff85760e8f8f0604a23458883ff22229bda94 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/scene3d/AnimatedEntity.qml')
-rw-r--r--examples/qt3d/scene3d/AnimatedEntity.qml3
1 files changed, 2 insertions, 1 deletions
diff --git a/examples/qt3d/scene3d/AnimatedEntity.qml b/examples/qt3d/scene3d/AnimatedEntity.qml
index d1975cb47..2cfeeb73a 100644
--- a/examples/qt3d/scene3d/AnimatedEntity.qml
+++ b/examples/qt3d/scene3d/AnimatedEntity.qml
@@ -51,7 +51,7 @@
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
-import Qt3D.Extras 2.0
+import Qt3D.Extras 2.15
import QtQuick 2.0 as QQ2
@@ -77,6 +77,7 @@ Entity {
activeFrameGraph: ForwardRenderer {
camera: camera
clearColor: "transparent"
+ showDebugOverlay: true
}
},
InputSettings { }