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author | Robert Brock <robert.brock@kdab.com> | 2016-01-05 09:48:36 +0000 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2016-01-05 10:29:19 +0000 |
commit | 7d901bf984fe80efdeeedb5a4129f2116aa79a5d (patch) | |
tree | 7d090da8d2e141bb87d1c1aff06ae5ccddc79e99 /examples/qt3d/scene3d | |
parent | b97139cdbbcc2898a29447dd774cfd0464da7c23 (diff) |
Camera and model moved - qgltf
From y: -100 to y: 80, z: -120 to z: 120
upVector Y changed to positive
Wine: z: -50 to z: 50 and removed angleX rotation
which was initially needed due to negative upVector
Change-Id: I054d1c18c5a3e6f68c9a3ddf4ea7d2a7f28c90a5
Task-number: QTBUG-49800
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/scene3d')
0 files changed, 0 insertions, 0 deletions