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author | Paul Lemire <paul.lemire@kdab.com> | 2015-07-20 09:54:41 +0200 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2015-07-20 12:13:55 +0000 |
commit | 9beeedfa39dffbf60944c4212b964e57602471e7 (patch) | |
tree | 6ce61d875a2918a36b4398089507ac9a069bc51c /examples/qt3d/scene3d | |
parent | 022c2f6ae3bc20565b8ef7abbcd99698d98adcab (diff) |
Scene3D: make background transparent
Will help spot regressions on the Scene3DItem
Change-Id: I603b2950382b1a65dbc4cb36af1c140e85b67679
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/scene3d')
-rw-r--r-- | examples/qt3d/scene3d/AnimatedEntity.qml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/qt3d/scene3d/AnimatedEntity.qml b/examples/qt3d/scene3d/AnimatedEntity.qml index 180907113..6007d609e 100644 --- a/examples/qt3d/scene3d/AnimatedEntity.qml +++ b/examples/qt3d/scene3d/AnimatedEntity.qml @@ -64,7 +64,7 @@ Entity { activeFrameGraph: Viewport { id: viewport rect: Qt.rect(0.0, 0.0, 1.0, 1.0) // From Top Left - clearColor: Qt.rgba(0, 0.5, 1, 1) + clearColor: "transparent" CameraSelector { id : cameraSelector |