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authorPaul Lemire <paul.lemire@kdab.com>2015-07-20 09:54:41 +0200
committerPaul Lemire <paul.lemire@kdab.com>2015-07-20 12:13:55 +0000
commit9beeedfa39dffbf60944c4212b964e57602471e7 (patch)
tree6ce61d875a2918a36b4398089507ac9a069bc51c /examples/qt3d/scene3d
parent022c2f6ae3bc20565b8ef7abbcd99698d98adcab (diff)
Scene3D: make background transparent
Will help spot regressions on the Scene3DItem Change-Id: I603b2950382b1a65dbc4cb36af1c140e85b67679 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/scene3d')
-rw-r--r--examples/qt3d/scene3d/AnimatedEntity.qml2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/qt3d/scene3d/AnimatedEntity.qml b/examples/qt3d/scene3d/AnimatedEntity.qml
index 180907113..6007d609e 100644
--- a/examples/qt3d/scene3d/AnimatedEntity.qml
+++ b/examples/qt3d/scene3d/AnimatedEntity.qml
@@ -64,7 +64,7 @@ Entity {
activeFrameGraph: Viewport {
id: viewport
rect: Qt.rect(0.0, 0.0, 1.0, 1.0) // From Top Left
- clearColor: Qt.rgba(0, 0.5, 1, 1)
+ clearColor: "transparent"
CameraSelector {
id : cameraSelector