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author | Sean Harmer <sean.harmer@kdab.com> | 2016-05-17 16:06:53 +0100 |
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committer | Sean Harmer <sean.harmer@kdab.com> | 2016-05-20 18:18:22 +0000 |
commit | 0edb64686801d7ad3b9c245e8c6d7058718c84c3 (patch) | |
tree | 97c6108870f2aa4d96b140e9e7c366864facc2df /examples/qt3d/scene3d | |
parent | 45ff4f161396983031d0bd70820dcbaaabc12fd0 (diff) |
Scene3D example should use logic aspect too for input controller
Change-Id: Ibcdbf91fc35659c21346147462b426f16b6f376e
Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
Diffstat (limited to 'examples/qt3d/scene3d')
-rw-r--r-- | examples/qt3d/scene3d/main.qml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/qt3d/scene3d/main.qml b/examples/qt3d/scene3d/main.qml index 9b3528968..f50528a13 100644 --- a/examples/qt3d/scene3d/main.qml +++ b/examples/qt3d/scene3d/main.qml @@ -96,7 +96,7 @@ Item { anchors.fill: parent anchors.margins: 10 focus: true - aspects: "input" + aspects: ["input", "logic"] cameraAspectRatioMode: Scene3D.AutomaticAspectRatio AnimatedEntity {} |