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authorSean Harmer <sean.harmer@kdab.com>2016-05-17 16:06:53 +0100
committerSean Harmer <sean.harmer@kdab.com>2016-05-20 18:18:22 +0000
commit0edb64686801d7ad3b9c245e8c6d7058718c84c3 (patch)
tree97c6108870f2aa4d96b140e9e7c366864facc2df /examples/qt3d/scene3d
parent45ff4f161396983031d0bd70820dcbaaabc12fd0 (diff)
Scene3D example should use logic aspect too for input controller
Change-Id: Ibcdbf91fc35659c21346147462b426f16b6f376e Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
Diffstat (limited to 'examples/qt3d/scene3d')
-rw-r--r--examples/qt3d/scene3d/main.qml2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/qt3d/scene3d/main.qml b/examples/qt3d/scene3d/main.qml
index 9b3528968..f50528a13 100644
--- a/examples/qt3d/scene3d/main.qml
+++ b/examples/qt3d/scene3d/main.qml
@@ -96,7 +96,7 @@ Item {
anchors.fill: parent
anchors.margins: 10
focus: true
- aspects: "input"
+ aspects: ["input", "logic"]
cameraAspectRatioMode: Scene3D.AutomaticAspectRatio
AnimatedEntity {}