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authorMike Krus <mike.krus@kdab.com>2020-02-11 14:14:30 +0000
committerMike Krus <mike.krus@kdab.com>2020-02-27 12:10:08 +0000
commit5bf4f93fcb8ff16aeadf55644be351c9989ab5b2 (patch)
tree9a502509da33a48dade8f7cbd0af1e7d3444b2f3 /examples/qt3d/shadow-map-qml/GroundPlane.qml
parent703090204ef41bced5634bbb332551dea1dd7b37 (diff)
Make default geometries views
In Extras, make QTorusMesh and others a QGeometryView rather than a QGeometryRenderer. Requires changes to scene graphs here and there but going forward there simple shapes could be used as proxies for picking or collision detection, etc. Change-Id: Id488e064080dfd303e448aba11e6b242236b81d4 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/shadow-map-qml/GroundPlane.qml')
-rw-r--r--examples/qt3d/shadow-map-qml/GroundPlane.qml10
1 files changed, 6 insertions, 4 deletions
diff --git a/examples/qt3d/shadow-map-qml/GroundPlane.qml b/examples/qt3d/shadow-map-qml/GroundPlane.qml
index d78f5b07a..072e3663a 100644
--- a/examples/qt3d/shadow-map-qml/GroundPlane.qml
+++ b/examples/qt3d/shadow-map-qml/GroundPlane.qml
@@ -56,11 +56,13 @@ Entity {
id: root
property Material material
- PlaneMesh {
+ GeometryRenderer {
id: groundMesh
- width: 50
- height: width
- meshResolution: Qt.size(2, 2)
+ view: PlaneMesh {
+ width: 50
+ height: width
+ meshResolution: Qt.size(2, 2)
+ }
}
Transform {