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authorTopi Reinio <topi.reinio@theqtcompany.com>2016-01-22 13:17:44 +0100
committerTopi Reiniƶ <topi.reinio@theqtcompany.com>2016-01-25 08:30:30 +0000
commitedcfa7aada9ff7edceb5808d3a7860256d4b91b7 (patch)
treef08b6f8c3ded446ae160b831b435d9cce8899ed7 /examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc
parentd237b754d4a50b5e2e2aa3ef1f87f5dee9234983 (diff)
Doc: Use 'Qt 3D' instead of Qt3D consistently
Change-Id: I91c0d00c0116a05209239da399f4076316a51fc7 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc')
-rw-r--r--examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc6
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc b/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc
index c2437100d..b22ebaf53 100644
--- a/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc
+++ b/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc
@@ -111,10 +111,10 @@
\section1 Configuring the Framegraph
- In Qt3D, the framegraph is the data-driven configuration for the rendering.
+ In Qt 3D, the framegraph is the data-driven configuration for the rendering.
We implement the framegraph in the \e ShadowMapFrameGraph.qml file.
- In addition to the Qt3D and Qt3D Renderer modules, we also import the
+ In addition to the Qt 3D and Qt 3D Render modules, we also import the
Qt Quick module:
\quotefromfile shadow-map-qml/ShadowMapFrameGraph.qml
@@ -157,7 +157,7 @@
\section1 Generating the Shadow Map
In the shadow map generation pass, we must render to an offscreen surface
- (Framebuffer Object) which has a depth texture attachment. In Qt3D, it is
+ (Framebuffer Object) which has a depth texture attachment. In Qt 3D, it is
represented by the RenderTarget entity, which has a number of attachments.
In this example, we need only a depth attachment. We define it as a