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authorVenugopal Shivashankar <venugopal.shivashankar@digia.com>2016-01-19 15:30:02 +0100
committerVenugopal Shivashankar <venugopal.shivashankar@digia.com>2016-01-21 15:33:27 +0000
commit44c743c90cf51eddbf5b0bb3cf957c58fa0ef94f (patch)
tree19c85080191a2023662b4c9fd43d20f9c1e5fb57 /examples/qt3d/shadow-map-qml
parentba467a2c4e44df7934792dfacaa8135c77a010c1 (diff)
Doc: Removed Qt3DCollision namespace and module docs
Besides that, fixed a few qdoc warnings. Change-Id: Ibaf8fd6ffbb93f3f2bd73fa5fedf06e94f6ac2eb Reviewed-by: Paul Lemire <paul.lemire@kdab.com> Reviewed-by: Topi Reiniƶ <topi.reinio@theqtcompany.com>
Diffstat (limited to 'examples/qt3d/shadow-map-qml')
-rw-r--r--examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc12
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc b/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc
index 5d47a4d3e..c2437100d 100644
--- a/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc
+++ b/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc
@@ -58,8 +58,8 @@
import the modules:
\quotefromfile shadow-map-qml/main.qml
- \skipto import Qt3D
- \printuntil Render
+ \skipto import Qt3D.Core
+ \printuntil Render 2.0
The first entities we create are a \l Camera, which represents the camera
used for the final rendering, and a \l Configuration, which allows us to
@@ -90,11 +90,11 @@
\section1 Specifying the Light
- We specify the Light custom entity in \e Light.qml.
+ We specify the Light custom entity in \e ShadowMapLight.qml.
Again, we import the necessary modules:
- \quotefromfile shadow-map-qml/Light.qml
+ \quotefromfile shadow-map-qml/ShadowMapLight.qml
\skipto import Qt3D
\printuntil Qt3D.Render
@@ -118,8 +118,8 @@
Qt Quick module:
\quotefromfile shadow-map-qml/ShadowMapFrameGraph.qml
- \skipto import Qt3D
- \printuntil QtQuick
+ \skipto import QtQuick
+ \printuntil Render 2.0
The code defines a \l FrameGraph entity that has a tree of entities as the
active framegraph: