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author | Liang Qi <liang.qi@theqtcompany.com> | 2016-01-26 21:48:14 +0100 |
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committer | Liang Qi <liang.qi@theqtcompany.com> | 2016-01-26 21:50:16 +0100 |
commit | a359bd756a98a0462bbd039d9b76981d73dc11f7 (patch) | |
tree | 4917b25a005e75344a8f9ba60713ef5b4baa3533 /examples/qt3d/shadow-map-qml | |
parent | 3d30f6151c0c2884b1f15280301e552b5f67949c (diff) | |
parent | 5a68874f7a2f18070890bec7c3259af94abe320b (diff) |
Merge remote-tracking branch 'origin/5.6' into dev
Conflicts:
src/doc/src/qt3dcollision-module.qdoc
src/render/frontend/qcamera.cpp
src/render/frontend/qcameralens.cpp
Change-Id: I8a0ae250a6b8e065a1ef3c817968ebb7ef23b20d
Diffstat (limited to 'examples/qt3d/shadow-map-qml')
-rw-r--r-- | examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc b/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc index 58d76bcac..d9076e0f0 100644 --- a/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc +++ b/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc @@ -58,8 +58,8 @@ import the modules: \quotefromfile shadow-map-qml/main.qml - \skipto import Qt3D - \printuntil Render + \skipto import Qt3D.Core + \printuntil Render 2.0 The first entities we create are a \l Camera, which represents the camera used for the final rendering, and a \l Configuration, which allows us to @@ -90,11 +90,11 @@ \section1 Specifying the Light - We specify the Light custom entity in \e Light.qml. + We specify the Light custom entity in \e ShadowMapLight.qml. Again, we import the necessary modules: - \quotefromfile shadow-map-qml/Light.qml + \quotefromfile shadow-map-qml/ShadowMapLight.qml \skipto import Qt3D \printuntil Qt3D.Render @@ -111,15 +111,15 @@ \section1 Configuring the Framegraph - In Qt3D, the framegraph is the data-driven configuration for the rendering. + In Qt 3D, the framegraph is the data-driven configuration for the rendering. We implement the framegraph in the \e ShadowMapFrameGraph.qml file. - In addition to the Qt3D and Qt3D Renderer modules, we also import the + In addition to the Qt 3D and Qt 3D Render modules, we also import the Qt Quick module: \quotefromfile shadow-map-qml/ShadowMapFrameGraph.qml - \skipto import Qt3D - \printuntil QtQuick + \skipto import QtQuick + \printuntil Render 2.0 The code defines a \l FrameGraph entity that has a tree of entities as the active framegraph: @@ -157,7 +157,7 @@ \section1 Generating the Shadow Map In the shadow map generation pass, we must render to an offscreen surface - (Framebuffer Object) which has a depth texture attachment. In Qt3D, it is + (Framebuffer Object) which has a depth texture attachment. In Qt 3D, it is represented by the RenderTarget entity, which has a number of attachments. In this example, we need only a depth attachment. We define it as a |