summaryrefslogtreecommitdiffstats
path: root/examples/qt3d/shadow-map-qml
diff options
context:
space:
mode:
authorSean Harmer <sean.harmer@kdab.com>2016-05-03 10:44:23 +0100
committerSean Harmer <sean.harmer@kdab.com>2016-05-03 16:13:55 +0000
commit44ca2d31d278b4b744abfee818a92370daf7c343 (patch)
tree733bc33f67159ef3a45014e1bfaadbb50a317e4b /examples/qt3d/shadow-map-qml
parent66da7cf6c57d7883fc6f67e460f57844619d5214 (diff)
Fix for loading using a Mesh
Added code path avoiding cloning for setting the geometry on the QMesh which is a QGeopmetryRenderer. This is actually much easier without cloning. We simply create the QGeometry on the backend, move it to the main thread, then send it over in a change. In the frontend QGeometryRenderer, we just extract the pointer to the QGeometry and set it on the geometry property. Change-Id: I06db5cba52d783323141a7b1d72b326e319b4960 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/shadow-map-qml')
0 files changed, 0 insertions, 0 deletions