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authorVolker Krause <volker.krause@kdab.com>2016-03-18 19:15:41 +0100
committerVolker Krause <volker.krause@kdab.com>2016-03-20 12:10:34 +0000
commitd459685dce68357ff504e1f83a31f8b570dc507c (patch)
treec5e4867e9f3067e382ee324af571198f1f93b9eb /examples/qt3d/shadow-map-qml
parentc710ac721b51082e85681e798dd3fac5985de78f (diff)
Follow Annotation API changes.
Change-Id: I9bb7fbe438d942d2cb776ab8cd3d8301a5862524 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/shadow-map-qml')
-rw-r--r--examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc b/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc
index df0966b24..002b455b5 100644
--- a/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc
+++ b/examples/qt3d/shadow-map-qml/doc/src/shadow-map-qml.qdoc
@@ -221,7 +221,7 @@
\printuntil }
Inside the technique, we finally have the definition of our two rendering
- passes. We \e tag each pass with an \l Annotation entity, matching the ones
+ passes. We \e tag each pass with an \l FilterKey entity, matching the ones
we specified in the framegraph configuration, so that each pass will have
different rendering settings: