diff options
author | Mike Krus <mike.krus@kdab.com> | 2020-02-11 14:14:30 +0000 |
---|---|---|
committer | Mike Krus <mike.krus@kdab.com> | 2020-02-27 12:10:08 +0000 |
commit | 5bf4f93fcb8ff16aeadf55644be351c9989ab5b2 (patch) | |
tree | 9a502509da33a48dade8f7cbd0af1e7d3444b2f3 /examples/qt3d/simple-cpp/main.cpp | |
parent | 703090204ef41bced5634bbb332551dea1dd7b37 (diff) |
Make default geometries views
In Extras, make QTorusMesh and others a QGeometryView rather than
a QGeometryRenderer. Requires changes to scene graphs here and there
but going forward there simple shapes could be used as proxies for
picking or collision detection, etc.
Change-Id: Id488e064080dfd303e448aba11e6b242236b81d4
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/simple-cpp/main.cpp')
-rw-r--r-- | examples/qt3d/simple-cpp/main.cpp | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/examples/qt3d/simple-cpp/main.cpp b/examples/qt3d/simple-cpp/main.cpp index 32f19c194..6b45dd1d0 100644 --- a/examples/qt3d/simple-cpp/main.cpp +++ b/examples/qt3d/simple-cpp/main.cpp @@ -59,9 +59,9 @@ #include <Qt3DInput/QInputAspect> #include <Qt3DRender/QRenderAspect> +#include <Qt3DRender/QGeometryRenderer> #include <Qt3DExtras/QForwardRenderer> #include <Qt3DExtras/QPhongMaterial> -#include <Qt3DExtras/QCylinderMesh> #include <Qt3DExtras/QSphereMesh> #include <Qt3DExtras/QTorusMesh> @@ -91,7 +91,9 @@ Qt3DCore::QEntity *createScene() torusTransform->setScale3D(QVector3D(1.5, 1, 0.5)); torusTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1, 0, 0), 45.0f)); - torusEntity->addComponent(torusMesh); + auto renderer = new Qt3DRender::QGeometryRenderer; + renderer->setView(torusMesh); + torusEntity->addComponent(renderer); torusEntity->addComponent(torusTransform); torusEntity->addComponent(material); @@ -114,7 +116,10 @@ Qt3DCore::QEntity *createScene() sphereRotateTransformAnimation->setLoopCount(-1); sphereRotateTransformAnimation->start(); - sphereEntity->addComponent(sphereMesh); + renderer = new Qt3DRender::QGeometryRenderer; + renderer->setView(sphereMesh); + + sphereEntity->addComponent(renderer); sphereEntity->addComponent(sphereTransform); sphereEntity->addComponent(material); |