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author | Mike Krus <mike.krus@kdab.com> | 2020-02-11 14:14:30 +0000 |
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committer | Mike Krus <mike.krus@kdab.com> | 2020-02-27 12:10:08 +0000 |
commit | 5bf4f93fcb8ff16aeadf55644be351c9989ab5b2 (patch) | |
tree | 9a502509da33a48dade8f7cbd0af1e7d3444b2f3 /examples/qt3d/simple-qml/main.qml | |
parent | 703090204ef41bced5634bbb332551dea1dd7b37 (diff) |
Make default geometries views
In Extras, make QTorusMesh and others a QGeometryView rather than
a QGeometryRenderer. Requires changes to scene graphs here and there
but going forward there simple shapes could be used as proxies for
picking or collision detection, etc.
Change-Id: Id488e064080dfd303e448aba11e6b242236b81d4
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Diffstat (limited to 'examples/qt3d/simple-qml/main.qml')
-rw-r--r-- | examples/qt3d/simple-qml/main.qml | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/examples/qt3d/simple-qml/main.qml b/examples/qt3d/simple-qml/main.qml index 9f4149202..60b9a0990 100644 --- a/examples/qt3d/simple-qml/main.qml +++ b/examples/qt3d/simple-qml/main.qml @@ -89,14 +89,17 @@ Entity { id: material } - TorusMesh { + GeometryRenderer { id: torusMesh - radius: 5 - minorRadius: 1 - rings: 100 - slices: 20 + view: TorusMesh { + radius: 5 + minorRadius: 1 + rings: 100 + slices: 20 + } } + Transform { id: torusTransform scale3D: Qt.vector3d(1.5, 1, 0.5) @@ -108,9 +111,11 @@ Entity { components: [ torusMesh, material, torusTransform ] } - SphereMesh { + GeometryRenderer { id: sphereMesh - radius: 3 + view: SphereMesh { + radius: 3 + } } Transform { |