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author | Paul Lemire <paul.lemire@kdab.com> | 2015-05-08 14:46:13 +0200 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2015-05-12 14:27:41 +0000 |
commit | cbc5f1cf75c1a047af3b991ac8ea96daea420028 (patch) | |
tree | 11ed7f81594ea76a31c98efd79deba87e2356af4 /examples/qt3d/simple-shaders-qml/simple-shader.vert | |
parent | ebff027b83f9c0a48439fa49b52cbebd07f62cce (diff) |
Add an example demonstrating inline and in separate file shaders
Change-Id: I9ded38f9d65e8b528abc729f0eb6f35558b0ce6d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/simple-shaders-qml/simple-shader.vert')
-rw-r--r-- | examples/qt3d/simple-shaders-qml/simple-shader.vert | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/examples/qt3d/simple-shaders-qml/simple-shader.vert b/examples/qt3d/simple-shaders-qml/simple-shader.vert new file mode 100644 index 000000000..ab8e4a0af --- /dev/null +++ b/examples/qt3d/simple-shaders-qml/simple-shader.vert @@ -0,0 +1,21 @@ +#version 150 + +in vec3 vertexPosition; +in vec3 vertexNormal; +in vec2 vertexTexCoord; + +out vec3 position; +out vec3 normal; +out vec2 texCoord; + +uniform mat4 modelView; +uniform mat3 modelViewNormal; +uniform mat4 mvp; + +void main() +{ + normal = normalize(modelViewNormal * vertexNormal); + position = vec3(modelView * vec4(vertexPosition, 1.0)); + texCoord = vertexTexCoord; + gl_Position = mvp * vec4(vertexPosition, 1.0); +} |