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authorPaul Lemire <paul.lemire@kdab.com>2015-05-08 14:46:13 +0200
committerPaul Lemire <paul.lemire@kdab.com>2015-05-12 14:27:41 +0000
commitcbc5f1cf75c1a047af3b991ac8ea96daea420028 (patch)
tree11ed7f81594ea76a31c98efd79deba87e2356af4 /examples/qt3d/simple-shaders-qml/simple-shader.vert
parentebff027b83f9c0a48439fa49b52cbebd07f62cce (diff)
Add an example demonstrating inline and in separate file shaders
Change-Id: I9ded38f9d65e8b528abc729f0eb6f35558b0ce6d Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/simple-shaders-qml/simple-shader.vert')
-rw-r--r--examples/qt3d/simple-shaders-qml/simple-shader.vert21
1 files changed, 21 insertions, 0 deletions
diff --git a/examples/qt3d/simple-shaders-qml/simple-shader.vert b/examples/qt3d/simple-shaders-qml/simple-shader.vert
new file mode 100644
index 000000000..ab8e4a0af
--- /dev/null
+++ b/examples/qt3d/simple-shaders-qml/simple-shader.vert
@@ -0,0 +1,21 @@
+#version 150
+
+in vec3 vertexPosition;
+in vec3 vertexNormal;
+in vec2 vertexTexCoord;
+
+out vec3 position;
+out vec3 normal;
+out vec2 texCoord;
+
+uniform mat4 modelView;
+uniform mat3 modelViewNormal;
+uniform mat4 mvp;
+
+void main()
+{
+ normal = normalize(modelViewNormal * vertexNormal);
+ position = vec3(modelView * vec4(vertexPosition, 1.0));
+ texCoord = vertexTexCoord;
+ gl_Position = mvp * vec4(vertexPosition, 1.0);
+}